2015年6月10日 星期三

Week15_02161114_許紘毓

利用鍵盤按鍵(1,2,3...)調整黃色茶壺的位置
即可將茶壺移到正確的位置
並且搭配printf輸出座標

#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4,y1=0,x2=0,y2=0,angle=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(x1,y1,0);   ///要掛在哪裡?
        glRotatef(angle,0,0,1);
        glTranslatef(-0.25,-0.11,0);   ///要把旋轉移到中心
        glColor3f(1,1,0);
        glutSolidTeapot(0.2);
    glPopMatrix();
    glPushMatrix();
        glTranslatef(x2,y2,0);
        glColor3f(1,0,0);
        glutSolidTeapot(0.2);
    glPopMatrix();
    glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')x1+=0.1;
    if(key=='2')x1-=0.1;
    if(key=='3')y1+=0.1;
    if(key=='4')y1-=0.1;
    if(key=='5')angle+=10;
    if(key=='6')angle-=10;
    printf("%f %f\n",x1,y1);
    glutPostRedisplay();
}
int main (int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("Robot3D");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4,y1=0,x2=0,y2=0,angle=0,angle2=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glPushMatrix();   ///blue 大腿
        glTranslatef(x2,y2,0);
        glRotatef(angle,0,0,1);
        glColor3f(0,0,1);
        glutSolidTeapot(0.2);
        glPushMatrix();  ///green 小腿
            glTranslatef(x1,y1,0);   ///要掛在哪裡?
            glRotatef(angle2,0,0,1);
            glTranslatef(-0.25,-0.11,0);   ///要把旋轉移到中心
            glColor3f(0,1,0);
            glutSolidTeapot(0.2);
        glPopMatrix();
    glPopMatrix();
    glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')x1+=0.1;
    if(key=='2')x1-=0.1;
    if(key=='3')y1+=0.1;
    if(key=='4')y1-=0.1;
    if(key=='5')angle+=10;
    if(key=='6')angle-=10;
    if(key=='7')angle2+=10;
    if(key=='8')angle2-=10;
    printf("%f %f\n",x1,y1);
    glutPostRedisplay();
}
int main (int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("Robot3D");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}



















#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL; ///要存檔用的啦!
float oldX=0, oldY=0;
float angle[8]={0};
int now;
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')now=1;
    if(key=='2')now=2;
    if(key=='3')now=3;
    if(key=='4')now=4;

    glutPostRedisplay();
}
void drawBody(){
    glPushMatrix();
    glScalef(1, 0.5, 0.5);
    glutSolidCube(1);
    glPopMatrix();
}
void drawArm(){
    glPushMatrix();
    glScalef(0.6, 0.3, 0.3);
    glutSolidCube(1);
    glPopMatrix();
}
void display()
{
    { ///Lighting
    glColor3ub(166,132,100);
    GLfloat pos[]={0, 0, -1, 0};
    glLightfv(GL_LIGHT0, GL_POSITION, pos);
    glEnable(GL_LIGHT0);
    //glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    }
    glPushMatrix();
        glTranslatef(0.5, 0, 0);///最後一步, 把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去 ver 4
        glRotatef(angle[1], 0,0,1);///把下面整團, 都對中間做旋轉 ver 3
        glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間 ver 2
        glColor3f(0,0,1);
        drawArm();///這是個Arm ver 1  Right Upper Arm
        glPushMatrix();
            glTranslatef(0.25, 0, 0);///最後一步, 把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去 ver 4
            glRotatef(angle[2], 0,0,1);///把下面整團, 都對中間做旋轉 ver 3
            glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間 ver 2
            glColor3f(0,1,0);
            drawArm(); ///Right Lower Arm
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();
        glTranslatef(-0.5, 0, 0);///最後一步, 把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去 ver 4
        glRotatef(-angle[3], 0,0,1);///把下面整團, 都對中間做旋轉 ver 3
        glColor3f(0.5,0.5,1);
        glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間 ver 2
        drawArm();///這是個Arm ver 1  Left Upper Arm
        glPushMatrix();
            glTranslatef(-0.25, 0, 0);///最後一步, 把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去 ver 4
            glRotatef(-angle[4], 0,0,1);///把下面整團, 都對中間做旋轉 ver 3
            glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間 ver 2
            glColor3f(0.5,1,0.5);
            drawArm(); ///Left Lower Arm
        glPopMatrix();
    glPopMatrix();
    drawBody();
    glFlush();
}
void motion(int x, int y)
{   angle[now] -= y - oldY;
    oldY=y; oldX=x;
    if(fout==NULL)fout=fopen("a.txt","w+");   ///要存檔用的啦!
    for(int i=0;i<8;i++)
    {
        fprintf(fout,"%.1f\t",angle[i]);
    }
    fprintf(fout,"\n");   ///要存檔用的啦!
}
void mouse(int button, int state, int x, int y){
    if(state==GLUT_DOWN) { oldX=x; oldY=y; }
}
void timer(int t)
{
    glutTimerFunc(20, timer, t+1);
    //angle++;
    glutPostRedisplay();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("T-R-T test");
    glutDisplayFunc(display);
    glutTimerFunc(20, timer, 0);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}


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