顯示具有 02161114_許紘毓 標籤的文章。 顯示所有文章
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2015年6月10日 星期三

Week15_02161114_許紘毓

利用鍵盤按鍵(1,2,3...)調整黃色茶壺的位置
即可將茶壺移到正確的位置
並且搭配printf輸出座標

#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4,y1=0,x2=0,y2=0,angle=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(x1,y1,0);   ///要掛在哪裡?
        glRotatef(angle,0,0,1);
        glTranslatef(-0.25,-0.11,0);   ///要把旋轉移到中心
        glColor3f(1,1,0);
        glutSolidTeapot(0.2);
    glPopMatrix();
    glPushMatrix();
        glTranslatef(x2,y2,0);
        glColor3f(1,0,0);
        glutSolidTeapot(0.2);
    glPopMatrix();
    glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')x1+=0.1;
    if(key=='2')x1-=0.1;
    if(key=='3')y1+=0.1;
    if(key=='4')y1-=0.1;
    if(key=='5')angle+=10;
    if(key=='6')angle-=10;
    printf("%f %f\n",x1,y1);
    glutPostRedisplay();
}
int main (int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("Robot3D");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4,y1=0,x2=0,y2=0,angle=0,angle2=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
    glPushMatrix();   ///blue 大腿
        glTranslatef(x2,y2,0);
        glRotatef(angle,0,0,1);
        glColor3f(0,0,1);
        glutSolidTeapot(0.2);
        glPushMatrix();  ///green 小腿
            glTranslatef(x1,y1,0);   ///要掛在哪裡?
            glRotatef(angle2,0,0,1);
            glTranslatef(-0.25,-0.11,0);   ///要把旋轉移到中心
            glColor3f(0,1,0);
            glutSolidTeapot(0.2);
        glPopMatrix();
    glPopMatrix();
    glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')x1+=0.1;
    if(key=='2')x1-=0.1;
    if(key=='3')y1+=0.1;
    if(key=='4')y1-=0.1;
    if(key=='5')angle+=10;
    if(key=='6')angle-=10;
    if(key=='7')angle2+=10;
    if(key=='8')angle2-=10;
    printf("%f %f\n",x1,y1);
    glutPostRedisplay();
}
int main (int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("Robot3D");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}



















#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL; ///要存檔用的啦!
float oldX=0, oldY=0;
float angle[8]={0};
int now;
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')now=1;
    if(key=='2')now=2;
    if(key=='3')now=3;
    if(key=='4')now=4;

    glutPostRedisplay();
}
void drawBody(){
    glPushMatrix();
    glScalef(1, 0.5, 0.5);
    glutSolidCube(1);
    glPopMatrix();
}
void drawArm(){
    glPushMatrix();
    glScalef(0.6, 0.3, 0.3);
    glutSolidCube(1);
    glPopMatrix();
}
void display()
{
    { ///Lighting
    glColor3ub(166,132,100);
    GLfloat pos[]={0, 0, -1, 0};
    glLightfv(GL_LIGHT0, GL_POSITION, pos);
    glEnable(GL_LIGHT0);
    //glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    }
    glPushMatrix();
        glTranslatef(0.5, 0, 0);///最後一步, 把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去 ver 4
        glRotatef(angle[1], 0,0,1);///把下面整團, 都對中間做旋轉 ver 3
        glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間 ver 2
        glColor3f(0,0,1);
        drawArm();///這是個Arm ver 1  Right Upper Arm
        glPushMatrix();
            glTranslatef(0.25, 0, 0);///最後一步, 把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去 ver 4
            glRotatef(angle[2], 0,0,1);///把下面整團, 都對中間做旋轉 ver 3
            glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間 ver 2
            glColor3f(0,1,0);
            drawArm(); ///Right Lower Arm
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();
        glTranslatef(-0.5, 0, 0);///最後一步, 把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去 ver 4
        glRotatef(-angle[3], 0,0,1);///把下面整團, 都對中間做旋轉 ver 3
        glColor3f(0.5,0.5,1);
        glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間 ver 2
        drawArm();///這是個Arm ver 1  Left Upper Arm
        glPushMatrix();
            glTranslatef(-0.25, 0, 0);///最後一步, 把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去 ver 4
            glRotatef(-angle[4], 0,0,1);///把下面整團, 都對中間做旋轉 ver 3
            glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間 ver 2
            glColor3f(0.5,1,0.5);
            drawArm(); ///Left Lower Arm
        glPopMatrix();
    glPopMatrix();
    drawBody();
    glFlush();
}
void motion(int x, int y)
{   angle[now] -= y - oldY;
    oldY=y; oldX=x;
    if(fout==NULL)fout=fopen("a.txt","w+");   ///要存檔用的啦!
    for(int i=0;i<8;i++)
    {
        fprintf(fout,"%.1f\t",angle[i]);
    }
    fprintf(fout,"\n");   ///要存檔用的啦!
}
void mouse(int button, int state, int x, int y){
    if(state==GLUT_DOWN) { oldX=x; oldY=y; }
}
void timer(int t)
{
    glutTimerFunc(20, timer, t+1);
    //angle++;
    glutPostRedisplay();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("T-R-T test");
    glutDisplayFunc(display);
    glutTimerFunc(20, timer, 0);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}


Week14_02161114_許紘毓


#include <GL/glut.h>
float angle=0;
void display()
{
    GLfloat pos[]={0,0,-1,0};    ///打光
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHT0);
    glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);


    glPushMatrix();
        glTranslatef(0.6,0.2,0); 
        glRotatef(angle,0,0,1);
        glTranslatef(0.3,0,0); 
        glutSolidTeapot(0.3); 
    glPopMatrix();
    glutSolidTeapot(0.3);

    glFlush();
}
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    angle++;
    glutPostRedisplay();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("T-R-T test");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);

    glutMainLoop();
}
#include <GL/glut.h>
float angle=0,oldX=0,oldY=0;
void drawBody()
{
    glPushMatrix();
        glScalef(1,0.5,0.5);
        glutSolidCube(1);
    glPopMatrix();
}
void drawArm()
{
    glPushMatrix();
        glScalef(0.6,0.3,0.3);
        glutSolidCube(1);
    glPopMatrix();
}
void display()
{
    GLfloat pos[]={0,0,-1,0};    ///打光
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHT0);
    glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);


    glPushMatrix();
        glTranslatef(0.5,0,0);  ///step4:把"會對Arm Joint做旋轉的東西"再移到右上 掛上去
        glRotatef(angle,0,0,1); ///step3:把下面整團都對中間旋轉
        glTranslatef(0.25,0,0);  ///step2:把他往右移,Arm Joint在中間
        drawArm();  ///step1:這是一個Arm
        glPushMatrix();
            glTranslatef(0.25,0,0);  ///step4:把"會對Arm Joint做旋轉的東西"再移到右上 掛上去
            glRotatef(angle,0,0,1); ///step3:把下面整團都對中間旋轉
            glTranslatef(0.25,0,0);  ///step2:把他往右移,Arm Joint在中間
            drawArm();  ///step1:這是一個Arm
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();
        glTranslatef(-0.5,0,0);  ///step4:把"會對Arm Joint做旋轉的東西"再移到右上 掛上去
        glRotatef(-angle,0,0,1); ///step3:把下面整團都對中間旋轉
        glTranslatef(-0.25,0,0);  ///step2:把他往右移,Arm Joint在中間
        drawArm();  ///step1:這是一個Arm
        glPushMatrix();
            glTranslatef(-0.25,0,0);  ///step4:把"會對Arm Joint做旋轉的東西"再移到右上 掛上去
            glRotatef(-angle,0,0,1); ///step3:把下面整團都對中間旋轉
            glTranslatef(-0.25,0,0);  ///step2:把他往右移,Arm Joint在中間
            drawArm();  ///step1:這是一個Arm
        glPopMatrix();
    glPopMatrix();
    drawBody();
    glFlush();
}
void motion(int x,int y)
{
    angle-=y-oldY;
    oldY=y;oldX=x;
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        oldX=x;oldY=y;
    }
}
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    //angle++;
    glutPostRedisplay();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("T-R-T test");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}

2015年5月6日 星期三

Week11_02161114_許紘毓

弄一個地球並且讓他等速的旋轉//利用Week10
旋轉茶壺
#include <GL/glut.h>
#include <math.h>

float angle=0,potX=0,potY=0;

void timer(int t)
{
    glutTimerFunc(10,timer,t+1);
    angle+=1;
    potX=cos(angle/180.0*3.14);
    potY=0.5*sin(angle/180.0*3.14);
    glutPostRedisplay();
}

void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
      glTranslatef(potX,potY,0);
      glRotatef(angle,0,1,0);
      glutSolidTeapot(0.5);
    glPopMatrix();
    glFlush();
}

int main(int argc, char**argv)
{

    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);
    glutTimerFunc(10,timer,0);
    glutMainLoop();
}

旋轉並移動茶壺-2(可控)
#include <GL/glut.h>
#include <math.h>

float angle=0,potX=0,potY=0;

void timer(int t)
{
    glutTimerFunc(10,timer,t+1);
    angle+=1;
    //potX=cos(angle/180.0*3.14);
    potY=0.5*sin(angle/180.0*3.14);
    glutPostRedisplay();
}

void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
      glTranslatef(potX,potY,0);
      glRotatef(angle,0,1,0);
      glutSolidTeapot(0.5);
    glPopMatrix();
    glFlush();
}

int main(int argc, char**argv)
{

    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);
    glutTimerFunc(10,timer,0);
    glutMainLoop();
}

旋轉茶壺可憤怒鳥
#include <GL/glut.h>
#include <math.h>

float angle=0,potX=0,potY=0,potVX=0,potVY=0;
int potState=0;

void timer(int t)
{
    glutTimerFunc(10,timer,t+1);
    angle+=1;
    if(potState==0)potY=0.5*sin(angle/180.0*3.14);
    if(potState==2){potX+=potVX; potY+=potVY;}

    glutPostRedisplay();

}
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.01);
    glPushMatrix();
        glTranslatef(potX,potY,0);
        glRotated(angle,0,1,0);
        glutSolidTeapot(0.01);
    glPopMatrix();
    glFlush();
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){potState=1;}
    else if(state==GLUT_UP){potState=2; potVX=-(x-350)/3500.0; potVY=(y-350)/3500.0;}

}
void motion(int x,int y)
{
    if(potState==1){potX=(x-350)/350.0; potY=-(y-350)/350.0;}

}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("3D");
    glutReshapeWindow(700,700);

    glutDisplayFunc(display);

    glutTimerFunc(10,timer,0);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();

}

2015年4月29日 星期三

Week10_02161114_許紘毓

產生旋轉的茶壺和貼圖,同時產生的2D貼圖以及3D茶壺的畫面

產生旋轉的茶壺並將產生的2D貼圖貼在3D茶壺上的畫面