之前就有聽學長姐說有一個機器人要做
看他們做好久的樣子~
希望我也能做得出來一個好作品
WEEK14
(1) 期末作品
(2) 會跳舞的機器人
(3)T-R-T 關節旋轉
(4)作業問題示範解說
(5)臨時小考 -> T-R-T觀念
void display()
{
GLfloat pos[]={0,0,-1,0}; //打光
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
GLfloat pos[]={0,0,-1,0}; ///打光
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1); ///把樓下茶壺,在中間做旋轉
glTranslatef(0.3,0,0); ///把茶壺往右移動,茶壺柄在中間
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
GLfloat pos[]={0,0,-1,0}; ///打光
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.6,0.2,0);
glRotatef(angle,0,0,1); ///把樓下茶壺,在中間做旋轉
glTranslatef(0.3,0,0); ///把茶壺往右移動,茶壺柄在中間
glutSolidTeapot(0.3);
glPopMatrix();
glutSolidTeapot(0.3); ///body
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void drawBody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
GLfloat pos[]={0,0,-1,0}; ///打光
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle,0,0,1); ///把樓下茶壺,在中間做旋轉
glTranslatef(0.3,0,0); ///把茶壺往右移動,茶壺柄在中間
drawArm();
glPopMatrix();
drawBody(); ///body
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0, oldX=0, oldY=0;
void drawBody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
{///Lighting
GLfloat pos[]={0,0,-1,0}; ///打光
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle,0,0,1); ///把樓下茶壺,在中間做旋轉
glTranslatef(0.3,0,0); ///把茶壺往右移動,茶壺柄在中間
drawArm();
glPopMatrix();
drawBody(); ///body
glFlush();
}
void motion(int x,int y)
{
angle-=y-oldY;
oldY=y;
oldX=x;
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
oldX=x;
oldY=y;
}
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0, oldX=0, oldY=0;
void drawBody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
{///Lighting
GLfloat pos[]={0,0,-1,0}; ///打光
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle,0,0,1); ///把樓下茶壺,在中間做旋轉
glTranslatef(0.3,0,0); ///把茶壺往右移動,茶壺柄在中間
drawArm();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
drawBody(); ///body
glFlush();
}
void motion(int x,int y)
{
angle-=y-oldY;
oldY=y;
oldX=x;
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
oldX=x;
oldY=y;
}
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0, oldX=0, oldY=0;
void drawBody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
{///Lighting
GLfloat pos[]={0,0,-1,0}; ///打光
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
drawBody(); ///body
glFlush();
}
void motion(int x,int y)
{
angle-=y-oldY;
oldY=y;
oldX=x;
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
oldX=x;
oldY=y;
}
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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