#include <GL/glut.h>
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
打光!!!
背面
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glFlush();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.6,0.2,0);///最後一步,把樓下的"會對壺柄做旋轉的東西" 再移到右上 掛上去
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(0.3,0,0);///把它往後移,壺柄在中間
glutSolidTeapot(0.3);///茶壺
glPopMatrix();
glutSolidTeapot(0.3);///body
關節轉動的概念!!!
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
float angle=0;
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.6,0.2,0);///最後一步,把樓下的"會對壺柄做旋轉的東西" 再移到右上 掛上去
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(0.3,0,0);///把它往後移,壺柄在中間
glutSolidTeapot(0.3);///茶壺
glPopMatrix();
glutSolidTeapot(0.3);///body
關節轉動的概念!!!
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void drawbody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(0.3,0,0);///把它往後移,壺柄在中間
drawArm();
glPopMatrix();
drawbody();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0,oldX=0,oldY=0;;
void drawbody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(0.25,0,0);///把它往後移,壺柄在中間
drawArm();///右手小手臂
glPushMatrix();
glTranslatef(0.25,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(0.25,0,0);///把它往後移,壺柄在中間
drawArm();///左手小手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(-angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(-0.25,0,0);///把它往後移,壺柄在中間
drawArm();///右手
glPushMatrix();
glTranslatef(-0.25,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(-angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(-0.25,0,0);///把它往後移,壺柄在中間
drawArm();///左手
glPopMatrix();
glPopMatrix();
drawbody();
glFlush();
}
void motion(int x,int y)
{
angle-=y-oldY;
oldY=y;
oldX=x;
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
oldX=x;
oldY=y;
}
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
float angle=0,oldX=0,oldY=0;;
void drawbody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(0.25,0,0);///把它往後移,壺柄在中間
drawArm();///右手小手臂
glPushMatrix();
glTranslatef(0.25,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(0.25,0,0);///把它往後移,壺柄在中間
drawArm();///左手小手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(-angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(-0.25,0,0);///把它往後移,壺柄在中間
drawArm();///右手
glPushMatrix();
glTranslatef(-0.25,0,0);///最後一步,把樓下的"會對 Arm 中心做旋轉的東西" 再移到右上 掛上去
glRotatef(-angle,0,0,1);///把下面整團,都對中間做旋轉
glTranslatef(-0.25,0,0);///把它往後移,壺柄在中間
drawArm();///左手
glPopMatrix();
glPopMatrix();
drawbody();
glFlush();
}
void motion(int x,int y)
{
angle-=y-oldY;
oldY=y;
oldX=x;
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
oldX=x;
oldY=y;
}
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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