記得先將glm.c和glm.h兩個檔案放入我們的資料夾中
之後要把glm.c的副檔名改成glm.cpp再加入執行檔裡
1.讀入圖檔(記得把圖檔放入freeglut裡的bin資料夾裡)
#include "glm.h"
GLMmodel* pmodel = NULL;
void display()
{
glmDraw(pmodel,GLM_SMOOTH |GLM_MATERIAL);
glFlush();
}
int main(int argc,char**argv)
{
pmodel = glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc,argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
2.插入打光的功能
#include "glm.h"
GLMmodel* pmodel = NULL;
void display()
{
GLfloat pos[] = { 0.0, 0.0, -1.0, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glmDraw(pmodel,GLM_SMOOTH |GLM_MATERIAL);
glFlush();
}
int main(int argc,char**argv)
{
pmodel = glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc,argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
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