2015年5月13日 星期三

02161105 黃廷峯 課堂作業 WEEK12

#include "glm.h"
GLMmodel * pmodel = NULL;

void display()
{
    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
    glFlush();
}

int main(int argc, char**argv)
{

    pmodel = glmReadOBJ("porsche.obj");
    glmUnitize(pmodel);
    glmFacetNormals(pmodel);
    glmVertexNormals(pmodel, 90.0);

    glutInit(&argc, argv);
    glutCreateWindow("GLUT");
    glutDisplayFunc(display);
    glutMainLoop();

}



#include "glm.h"
GLMmodel * pmodel = NULL;

void display()
{
    GLfloat pos[] = { 0.0, 0.0, -1.0, 0.0 };
    glLightfv(GL_LIGHT0, GL_POSITION, pos);
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);

    glEnable(GL_DEPTH_TEST);
    glEnable(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
    glFlush();
}

int main(int argc, char**argv)
{

    pmodel = glmReadOBJ("porsche.obj");
    glmUnitize(pmodel);
    glmFacetNormals(pmodel);
    glmVertexNormals(pmodel, 90.0);

    glutInit(&argc, argv);
    glutCreateWindow("GLUT");
    glutDisplayFunc(display);
    glutMainLoop();

}



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