可以變成全屏
點擊螢幕會有槍聲
#include<stdio.h>
#include<GL/glut.h>
#include<mmsystem.h>
void display()
{
glClearColor(0.5, 0.5, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
void Keyboard(unsigned char key, int x,int y)
{
exit(0);
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
PlaySound("Data/Shot.wav", NULL, SND_ASYNC);
printf("Shot!!!\n");
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("hihihi");
glutFullScreen();//全屏
glutDisplayFunc(display);
glutKeyboardFunc(Keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
茶壺會移動
#include<stdio.h>
#include<GL/glut.h>
#include<mmsystem.h>
float potX=-1, potY=0;
void display()
{
glClearColor(0.5, 0.5, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX, potY , 0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
potX+=0.01;
if(potX> 1.1) potX=-1.1;
}
void Keyboard(unsigned char key, int x,int y)
{
exit(0);
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
PlaySound("Data/Shot.wav", NULL, SND_ASYNC);
printf("Shot!!!\n");
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("hihihi");
glutFullScreen();//全屏
glutDisplayFunc(display);
glutKeyboardFunc(Keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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