#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1,potY=0;
void display()
{
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY, 0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
potX+=0.001;
if(potX>1.1)potX=-1.1;
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
PlaySound("/Shot.wav",NULL,SND_ASYNC);
printf("Shot!!!\n");
float mouseX=2*x/1280.0 -1,mouseY=-(2*y/1024.0 -1);
if(abs(mouseX-potX)<0.01 && abs(mouseY-potY)<0.01)
{
printf("YA! GOT IT!\n");
// PlaySound("/aaa.wav",NULL,SND_ASYNC);
}
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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