上次作業我製作法國國旗
雖然練啦啦都沒來上課
但是還好人脈夠廣
很多同學carry我教導我如何製作上次作業
所以這次畫這點點對我來說挺容易的
程式碼:
#include <GL/glut.h>//宣告外掛程式
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1,0,0);//調整三原色
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);//各點座標
glEnd();
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160446");//標題名稱
glutDisplayFunc(display);
glutMainLoop();
}
加了幾條程式碼,圖案竟然會左右移動了
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glBegin(GL_POLYGON);
glColor3f(1,0,0);調整三原色
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);//各點座標
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160446");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
因為轉動
看出圖形是3D的欸
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160446");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
現在變成用滑鼠能控制圖形轉動了
真是太厲害了@@
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);
glColor3f(1,1,1);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int oldX=0;
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160446");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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