week05
(1)目標:建3D模型
1 先畫3D方塊
(2)滑鼠轉動
#include <GL / glut.h>
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);;//做一個多邊形
glColor3f(1,0,0);//紅色
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);//做一個3D的圖形
glEnd();
glFlush();
}
int main(int argc,char **argv )
{
glutInit(&argc,argv);
glutCreateWindow(“02161095flight”);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();//備份matrix
glRotatef(angle, 0,1,0);(角度 x,y,z)
glBegin(GL_POLYGON);;//開始畫多邊形
glColor3f(1,0,0);//顏色
glVertex3f(0.1,0.1,0.8);//頂點
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glPopMatrix();//還原matrix
angle+=0.01;
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161095flight");
glutDisplayFunc(display);
glutIdleFunc(display);//畫面自動轉
glutMainLoop();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0.5);
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);;//四邊形相接
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161095flight");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0.5);
glBegin(GL_POLYGON);;
glColor3f(1,0.5,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);;
glColor3f(1,0,0.5);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);;
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
int oldX;
void motion(int x,int y)//滑鼠移動物體
{
angle+=(x-oldX);
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161095flight");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);//mouse motion drag動作移動函式
glutMainLoop();
}
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