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先畫出四個頂點 連成一個四方形 |
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將頂點複製,並在Z軸加"-"號 形成左右兩邊的方塊旋轉 再藉由以下程式,將兩個方塊連接在一起 形成一個長條方塊,並且旋轉 |
glBegin(GL_QUAD_STRIP);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
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int oldX=0;
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
glutMotionFunc(motion); //mouse motion drag 動作移動的函式
可藉由滑鼠的拖曳旋轉
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