hw01:劃出一個3D圖形
#include <GL/glut.h>//宣告外掛程式void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1,0,0);//調整三原色
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);//各點座標
glEnd();
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160446");//標題名稱
glutDisplayFunc(display);
glutMainLoop();
}
hw02:讓方塊轉動
#include <GL/glut.h>
float angle=0;void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glBegin(GL_POLYGON);
glColor3f(1,0,0);//調整三原色
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);//各點座標
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160446");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
hw03:在劃出一個對等的方塊,再將兩個方塊用一個長方形連接起來
#include <GL/glut.h>
float angle=0;void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160446");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
hw04:讓滑鼠可以轉動物件
#include <GL/glut.h>
float angle=0;
int oldx=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);
glColor3f(0,1,1);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0,1,1);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
void motion(int x,int y)
{
angle+=(x-oldx);
oldx=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160145");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);//讓滑鼠可以轉動物件
glutMainLoop();
}
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