#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160544");
glutDisplayFunc(display);
glutMainLoop();
}
3D轉動
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef( angle, 0,1,0);
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160544");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef( angle, 0,1,0.5);
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);;
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160544");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef( angle, 0,1,0.5);
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_POLYGON);;
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160544");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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