2015年3月25日 星期三

02160040 周子伍 week05

旋轉的立體四方形
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef( angle, 0, 1, 0.5);
    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,-0.8);
    glVertex3f(-0.1,0.1,-0.8);
    glVertex3f(-0.1,-0.1,-0.8);
    glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(0.1,0.1,-0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,-0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(-0.1,-0.1,-0.8);
    glVertex3f(0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle += 0.01;
    glFlush();

}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);

    glutCreateWindow("02160040");

    glutDisplayFunc(display);

    glutIdleFunc(display);

    glutMainLoop();


}
如上圖但改了顏色還有變成可以用滑鼠操控!
程式碼有稍微變動 如下
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef( angle, 0, 1, 0.5);
    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,-0.8);
    glVertex3f(-0.1,0.1,-0.8);
    glVertex3f(-0.1,-0.1,-0.8);
    glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glColor3f(0,1,0);
    glBegin(GL_QUAD_STRIP);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(0.1,0.1,-0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,-0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(-0.1,-0.1,-0.8);
    glVertex3f(0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle += 0.01;
    glFlush();
}
int oldX=0;
void motion(int x, int y)
{
    angle += (x-oldX);
    oldX=x;
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160040");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);///mouse motion drag動作移動的函示
    glutMainLoop();
}




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