#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4, y1=0, x2=0.4, y2=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(x1, y1,0);
glColor3f(1,1,0);
glutSolidTeapot(0.2);
glPopMatrix();
glPushMatrix();
glTranslatef(x2,y2,0);
glColor3f(1,0,0);
glutSolidTeapot(0.2);
glPopMatrix();
glFlush();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("Robot3D");
glutDisplayFunc(display);
glutMainLoop();
}
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