2015年6月3日 星期三

||02160562||洪伊盈||Week 15|| 全身關節 & 滑鼠/鍵盤操控 & 存檔

1. 複習上週 T-R-T 及 glPushMatrix(); glPopMatrix() 的小考
2. 期末作品
3. 建出全身關節
4. 滑鼠/鍵盤操控動作
5. 存檔、播放Play

#include <GL/glut.h>

float x1=-0.4,y1=0,x2=0.4,y2=0;

void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

      glPushMatrix();
        glTranslatef(x1,y1,0);
        glColor3f(1,1,0);
        glutSolidTeapot(0.2);
      glPopMatrix();

      glPushMatrix();
        glTranslatef(x2,y2,0);
        glColor3f(1,0,0);
        glutSolidTeapot(0.2);
      glPopMatrix();

    glFlush();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}

#include <GL/glut.h>

float x1=-0.4,y1=0,x2=0.4,y2=0;

void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

      glPushMatrix();
        glTranslatef(x1,y1,0);
        glColor3f(1,1,0);
        glutSolidTeapot(0.2);
      glPopMatrix();

      glPushMatrix();
        glTranslatef(x2,y2,0);
        glColor3f(1,0,0);
        glutSolidTeapot(0.2);
      glPopMatrix();

    glFlush();
}

void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')  y1+=0.1;
    if(key=='2')  y1-=0.1;

    glutPostRedisplay();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}


#include <GL/glut.h>
#include <stdio.h>

float x1=-0.4,y1=0,x2=0.4,y2=0;
float angle=0;

void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

      glPushMatrix();
        glTranslatef(x1,y1,0);
        glRotatef(angle, 0,0,1);
        glTranslatef(-0.25,-0.11,0);
        glColor3f(1,1,0);
        glutSolidTeapot(0.2);
      glPopMatrix();

      glPushMatrix();
        glTranslatef(x2,y2,0);
        glColor3f(1,0,0);
        glutSolidTeapot(0.2);
      glPopMatrix();

    glFlush();
}

void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')  y1+=0.1;
    if(key=='2')  y1-=0.1;

    glutPostRedisplay();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}


#include <GL/glut.h>
#include <stdio.h>

float x1=-0.4, y1=0, x2=0.4, y2=0;
float angle=0, angle2=0;

void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

      glPushMatrix();///BLUE
        glTranslatef(x2,y2,0);
        glRotatef(angle, 0,0,1);
        glColor3f(0,0,1);
        glutSolidTeapot(0.2);

        glPushMatrix();///GREEN
          glTranslatef(x1,y1,0);
          glRotatef(angle2, 0,0,1);
          glTranslatef(-0.25,-0.11,0);
          glColor3f(0,1,0);
          glutSolidTeapot(0.2);
        glPopMatrix();
      glPopMatrix();

    glFlush();
}

void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')  x1+=0.1;
    if(key=='2')  x1-=0.1;
    if(key=='3')  y1+=0.1;
    if(key=='4')  y1-=0.1;
    if(key=='5')  angle+=10;
    if(key=='6')  angle-=10;
    if(key=='7')  angle2+=10;
    if(key=='8')  angle2-=10;
      printf("%f %f\n",x1,y1);
    glutPostRedisplay();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}

#include <GL/glut.h>
#include <stdio.h>

float x1=-0.4, y1=0, x2=0.4, y2=0, oldX=0, oldY=0;;
float angle=0, angle2=0, angle3=0, angle4=0;

void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')  angle++;
    if(key=='2')  angle2++;
    if(key=='3')  angle3++;
    if(key=='4')  angle4++;
      printf("%f %f\n",x1,y1);

    glutPostRedisplay();
}

void drawBody()
{
    glPushMatrix();
      glScalef(1,0.5,0.5);
      glutSolidCube(1);
    glPopMatrix();
}

void drawArm()
{
    glPushMatrix();
      glScalef(0.6,0.3,0.3);
      glutSolidCube(1);

    glPopMatrix();
}

void display()
{
  {///Lighting
    glColor3ub(166,132,100);
    GLfloat pos[]={0, 0, -1, 0};
    glLightfv(GL_LIGHT0, GL_POSITION, pos);
    glEnable(GL_LIGHT0);
    //glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  }
    glPushMatrix();
      glTranslatef(0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
      glRotatef(angle, 0,0,1);///把下面整團, 都對中間做旋轉
      glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
      glColor3f(0,0,1);
        drawArm();///這是個Arm --- Right Upper Arm

          glPushMatrix();
            glTranslatef(0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(angle2, 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0,1,0);
              drawArm(); ///Right Lower Arm
          glPopMatrix();
        glPopMatrix();

      glPushMatrix();
        glTranslatef(-0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
        glRotatef(-angle3, 0,0,1);///把下面整團, 都對中間做旋轉
        glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
        glColor3f(0.5,0.5,1);
          drawArm();///這是個Arm --- Left Upper Arm

        glPushMatrix();
            glTranslatef(-0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(-angle4, 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0.5,1,0.5);
            drawArm(); ///Left Lower Arm
        glPopMatrix();
    glPopMatrix();
    drawBody();
    glFlush();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}

#include <GL/glut.h>
#include <stdio.h>

float x1=-0.4, y1=0, x2=0.4, y2=0, oldX=0, oldY=0;;
float angle=0, angle2=0, angle3=0, angle4=0;

void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')  angle++;
    if(key=='2')  angle2++;
    if(key=='3')  angle3++;
    if(key=='4')  angle4++;
    if(key=='5')  angle--;
    if(key=='6')  angle2--;
    if(key=='7')  angle3--;
    if(key=='8')  angle4--;
      printf("%f %f\n",x1,y1);

    glutPostRedisplay();
}

void drawBody()
{
    glPushMatrix();
      glScalef(1,0.5,0.5);
      glutSolidCube(1);
    glPopMatrix();
}

void drawArm()
{
    glPushMatrix();
      glScalef(0.6,0.3,0.3);
      glutSolidCube(1);

    glPopMatrix();
}

void display()
{
  {///Lighting
    glColor3ub(166,132,100);
    GLfloat pos[]={0, 0, -1, 0};
    glLightfv(GL_LIGHT0, GL_POSITION, pos);
    glEnable(GL_LIGHT0);
    //glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  }
    glPushMatrix();
      glTranslatef(0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
      glRotatef(angle, 0,0,1);///把下面整團, 都對中間做旋轉
      glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
      glColor3f(0,0,1);
        drawArm();///這是個Arm --- Right Upper Arm

          glPushMatrix();
            glTranslatef(0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(angle2, 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0,1,0);
              drawArm(); ///Right Lower Arm
          glPopMatrix();
        glPopMatrix();

      glPushMatrix();
        glTranslatef(-0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
        glRotatef(-angle3, 0,0,1);///把下面整團, 都對中間做旋轉
        glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
        glColor3f(0.5,0.5,1);
          drawArm();///這是個Arm --- Left Upper Arm

        glPushMatrix();
            glTranslatef(-0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(-angle4, 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0.5,1,0.5);
            drawArm(); ///Left Lower Arm
        glPopMatrix();
    glPopMatrix();
    drawBody();
    glFlush();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}

#include <GL/glut.h>
#include <stdio.h>

float oldX=0, oldY=0;;
float angle[10]={0,0,0,0,0,0,0,0,0,0};
int now=0;

void motion(int x,int y)
{
    angle[now]-= y-oldY;
    oldY=y;
    oldX=x;
}

void keyboard(unsigned char key, int x, int y)
{
    if(key=='1') now=1;
    if(key=='2') now=2;
    if(key=='3') now=3;
    if(key=='4') now=4;

    glutPostRedisplay();
}

void drawBody()
{
    glPushMatrix();
      glScalef(1,0.5,0.5);
      glutSolidCube(1);
    glPopMatrix();
}

void drawArm()
{
    glPushMatrix();
      glScalef(0.6,0.3,0.3);
      glutSolidCube(1);

    glPopMatrix();
}

void display()
{
  {///Lighting
    glColor3ub(166,132,100);
    GLfloat pos[]={0, 0, -1, 0};
    glLightfv(GL_LIGHT0, GL_POSITION, pos);
    glEnable(GL_LIGHT0);
    //glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  }
    glPushMatrix();
      glTranslatef(0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
      glRotatef(angle[1], 0,0,1);///把下面整團, 都對中間做旋轉
      glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
      glColor3f(0,0,1);
        drawArm();///這是個Arm --- Right Upper Arm

          glPushMatrix();
            glTranslatef(0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(angle[2], 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0,1,0);
              drawArm(); ///Right Lower Arm
          glPopMatrix();
        glPopMatrix();

      glPushMatrix();
        glTranslatef(-0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
        glRotatef(-angle[3], 0,0,1);///把下面整團, 都對中間做旋轉
        glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
        glColor3f(0.5,0.5,1);
          drawArm();///這是個Arm --- Left Upper Arm

        glPushMatrix();
            glTranslatef(-0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(-angle[4], 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0.5,1,0.5);
            drawArm(); ///Left Lower Arm
        glPopMatrix();
    glPopMatrix();
    drawBody();
    glFlush();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}

#include <GL/glut.h>
#include <stdio.h>///要存檔用的

FILE * fout=NULL;///要存檔用的 file for output

float oldX=0, oldY=0;;
float angle[8]={0,0,0,0,0,0,0,0};
int now=0;

void motion(int x,int y)
{
    angle[now]-= y-oldY;
    oldY=y;
    oldX=x;

      for(int i=0;i<8;i++)///要存檔用的
      {
          printf("%.lf\t", angle[i]);
      }
      printf("\n");
}

void keyboard(unsigned char key, int x, int y)
{
    if(key=='1') now=1;
    if(key=='2') now=2;
    if(key=='3') now=3;
    if(key=='4') now=4;

    glutPostRedisplay();
}

void drawBody()
{
    glPushMatrix();
      glScalef(1,0.5,0.5);
      glutSolidCube(1);
    glPopMatrix();
}

void drawArm()
{
    glPushMatrix();
      glScalef(0.6,0.3,0.3);
      glutSolidCube(1);

    glPopMatrix();
}

void display()
{
  {///Lighting
    glColor3ub(166,132,100);
    GLfloat pos[]={0, 0, -1, 0};
    glLightfv(GL_LIGHT0, GL_POSITION, pos);
    glEnable(GL_LIGHT0);
    //glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  }
    glPushMatrix();
      glTranslatef(0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
      glRotatef(angle[1], 0,0,1);///把下面整團, 都對中間做旋轉
      glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
      glColor3f(0,0,1);
        drawArm();///這是個Arm --- Right Upper Arm

          glPushMatrix();
            glTranslatef(0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(angle[2], 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0,1,0);
              drawArm(); ///Right Lower Arm
          glPopMatrix();
        glPopMatrix();

      glPushMatrix();
        glTranslatef(-0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
        glRotatef(-angle[3], 0,0,1);///把下面整團, 都對中間做旋轉
        glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
        glColor3f(0.5,0.5,1);
          drawArm();///這是個Arm --- Left Upper Arm

        glPushMatrix();
            glTranslatef(-0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(-angle[4], 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0.5,1,0.5);
            drawArm(); ///Left Lower Arm
        glPopMatrix();
    glPopMatrix();
    drawBody();
    glFlush();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}

#include <GL/glut.h>
#include <stdio.h>///要存檔用的

FILE * fout=NULL;///要存檔用的 file for output

float oldX=0, oldY=0;;
float angle[8]={0,0,0,0,0,0,0,0};
int now=0;

void motion(int x,int y)
{
    angle[now]-= y-oldY;
    oldY=y;
    oldX=x;

       if(fout==NULL) fout=fopen("02160562.txt","w+");///file for output
    for(int i=0;i<8;i++)///file for output
    {
        fprintf(fout,"%.1f\t",angle[i]);
    }
    fprintf(fout,"\n");
}///txt檔案在freeglut-->bin資料夾裡

void keyboard(unsigned char key, int x, int y)
{
    if(key=='1') now=1;
    if(key=='2') now=2;
    if(key=='3') now=3;
    if(key=='4') now=4;

    glutPostRedisplay();
}

void drawBody()
{
    glPushMatrix();
      glScalef(1,0.5,0.5);
      glutSolidCube(1);
    glPopMatrix();
}

void drawArm()
{
    glPushMatrix();
      glScalef(0.6,0.3,0.3);
      glutSolidCube(1);

    glPopMatrix();
}

void display()
{
  {///Lighting
    glColor3ub(166,132,100);
    GLfloat pos[]={0, 0, -1, 0};
    glLightfv(GL_LIGHT0, GL_POSITION, pos);
    glEnable(GL_LIGHT0);
    //glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  }
    glPushMatrix();
      glTranslatef(0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
      glRotatef(angle[1], 0,0,1);///把下面整團, 都對中間做旋轉
      glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
      glColor3f(0,0,1);
        drawArm();///這是個Arm --- Right Upper Arm

          glPushMatrix();
            glTranslatef(0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(angle[2], 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0,1,0);
              drawArm(); ///Right Lower Arm
          glPopMatrix();
        glPopMatrix();

      glPushMatrix();
        glTranslatef(-0.5, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
        glRotatef(-angle[3], 0,0,1);///把下面整團, 都對中間做旋轉
        glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
        glColor3f(0.5,0.5,1);
          drawArm();///這是個Arm --- Left Upper Arm

        glPushMatrix();
            glTranslatef(-0.25, 0, 0);///把樓下的 "會對Arm Joint做旋轉的東西" 再移到右上 掛上去
            glRotatef(-angle[4], 0,0,1);///把下面整團, 都對中間做旋轉
            glTranslatef(-0.25, 0,0);///這是把它往右移, Arm Joint在中間
            glColor3f(0.5,1,0.5);
            drawArm(); ///Left Lower Arm
        glPopMatrix();
    glPopMatrix();
    drawBody();
    glFlush();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160562");
    glutDisplayFunc(display);

    glutMainLoop();
}


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