#include <GL/glut.h>
void display()
{
glPushMatrix();
glutSolidTeapot(100);
glPopMatrix();
glFlush();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitWindowSize(800,600);
glutCreateWindow("3D");
glutDisplayFunc(display);
glViewport(0,0,800,600);
glMatrixMode(GL_PROJECTION);
glOrtho(-400,400,-300,300,-1000,1000);
glMatrixMode(GL_MODELVIEW);
glutMainLoop();
}
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