#include <GL/glut.h>
float eyeX=-100,eyeY=80,eyeZ=-200;
void display()
{ GLfloat pos[]={0,0,200,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
gluLookAt(eyeX,eyeY,eyeZ, 0,0,0,0,1,0);
glPushMatrix();
glutSolidTeapot(100);
glPopMatrix();
glPopMatrix();
glFlush();
}
void motion(int x,int y)
{
eyeX=x-400;eyeY=300-y;
glutPostRedisplay();
}
void reshape(int w, int h)
{
glViewport(0,0, w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-w/2,w/2, -h/2,h/2,-1000,1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
eyeX+=2;
if(eyeX>300) eyeY+=4;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitWindowSize(800,600);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMotionFunc(motion);
glutTimerFunc(0,timer,0);
glViewport(0,0,800,600);
glMatrixMode(GL_PROJECTION);
glOrtho(-400,400,-300,300,-1000,1000);
glMatrixMode(GL_MODELVIEW);
glutMainLoop();
}
沒有留言:
張貼留言