設定茶壺大小,
讓螢幕內的茶壺不會變形。
讓螢幕內的茶壺不會變形。
帶入 音樂、鏡頭
#include <GL/glut.h>
#include "CMP3_MCI.h" ///宣告
CMP3_MCI MyMP3;
float eyeX=-100, eyeY=80, eyeZ=-200;
void display()
{
GLfloat pos[] = {0, 0, 200, 0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0); ///開頭的複製
glEnable(GL_NORMALIZE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
gluLookAt(eyeX,eyeY,eyeZ, 0,0,0, 0,1,0);
glPushMatrix();
glutSolidTeapot(100); ///要多少有多少
glPopMatrix();
glPopMatrix();
glFlush();
}
void motion(int x, int y)
{
eyeX=x-400; eyeY=300-y;
glutPostRedisplay();
}
void reshape(int w, int h)
{
glViewport(0,0, w,h); ///寬度跟高度
glMatrixMode(GL_PROJECTION); ///可以等比例了
glLoadIdentity(); ///保護用的
gluPerspective(90, w/h, 0.001, 10000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void timer(int t)
{
glutTimerFunc(20, timer, t+1);
eyeX+=2;
if(eyeX>300) eyeY+=4;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
MyMP3.Play(); ///按按鍵
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitWindowSize(800,600);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutReshapeFunc(reshape); ///視窗變形,交給他 重要!!
glutMotionFunc(motion);
glutTimerFunc(0, timer, 0);
glutKeyboardFunc(keyboard);
MyMP3.Load("music.mp3");
//glViewport(0,0, 800,600);
//glMatrixMode(GL_PROJECTION); ///可以等比例了
//glOrtho(-400,400, -300,300,-1000,1000); ///投影矩陣
//glMatrixMode(GL_MODELVIEW);
glutMainLoop();
}
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