模型
#include "glm.h"
GLMmodel * pmodel = NULL;
void display()
{
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
int main(int argc, char**argv)
{
pmodel = glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
glutInit(&argc, argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
上色
#include "glm.h"
GLMmodel * pmodel = NULL;
void display()
{
GLfloat pos[] = {0.0,0.0,-1.0,0.0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
int main(int argc, char**argv)
{
pmodel = glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
glutInit(&argc, argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
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