2015年5月20日 星期三

02161095 陳薇亘 week13

電腦圖學 PDF講義

window-->projection.exe 隨意改變人物的方向,位子,大小
做出大的茶壺但茶壺會因為視窗放大縮小而壓縮
茶壺不會因視窗縮放而改變大小
#include <GL/glut.h>

void display()
{
    glPushMatrix();
        glutSolidTeapot(100);
    glPopMatrix();
    glFlush();
}
void reshape(int w,int h)
{

    glViewport(0,0,w,h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-w/2,w/2,-h/2,h/2,-1000,1000);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}
int main(int argc, char **argv)
{
    glutInit(&argc,argv);
    glutInitWindowSize(700,500);
    glutCreateWindow("3d");
    glutDisplayFunc(display);

    glutReshapeFunc(reshape);

    glutMainLoop();
}
#include <GL/glut.h>
float eyeX=-100,eyeY=80,eyeZ=-200;
void display()
{
    GLfloat pos[]={0,0,200,0};
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_LIGHTING);

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        gluLookAt(eyeX,eyeY,eyeZ,0,0,0,0,1,0);
     glPushMatrix();
        glutSolidTeapot(100);
     glPopMatrix();
    glPopMatrix();
    glFlush();
}
void motion(int x,int y)
{
    eyeX=x-400;eyeY=300-y;
    glutPostRedisplay();
}
void reshape(int w,int h)
{

    glViewport(0,0,w,h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(90,w/h,0.001,10000);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    eyeX+=2;
    if(eyeX>300) eyeY+=4;
    glutPostRedisplay();
}
int main(int argc, char **argv)
{
    glutInit(&argc,argv);
    glutInitWindowSize(700,500);
    glutCreateWindow("3d");
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);
    glutMotionFunc(motion);
    glutTimerFunc(0,timer,0);
    glutMainLoop();
}
匯入音樂mp3 
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI   MyMP3;

float eyeX=-100,eyeY=80,eyeZ=-200;
void display()
{
    GLfloat pos[]={0,0,200,0};
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_LIGHTING);

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        gluLookAt(eyeX,eyeY,eyeZ,0,0,0,0,1,0);
     glPushMatrix();
        glutSolidTeapot(100);
     glPopMatrix();
    glPopMatrix();
    glFlush();
}
void motion(int x,int y)
{
    eyeX=x-400;eyeY=300-y;
    glutPostRedisplay();
}
void reshape(int w,int h)
{

    glViewport(0,0,w,h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(90,w/h,0.001,10000);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    eyeX+=2;
    if(eyeX>300) eyeY+=4;
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    MyMP3.Play();
}
int main(int argc, char **argv)
{
    glutInit(&argc,argv);
    glutInitWindowSize(700,500);
    glutCreateWindow("3d");
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);
    glutMotionFunc(motion);
    glutTimerFunc(0,timer,0);
    glutKeyboardFunc(keyboard);
    MyMP3.Load("music.mp3");
    glutMainLoop();

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