電腦圖學 PDF講義
window-->projection.exe 隨意改變人物的方向,位子,大小
茶壺不會因視窗縮放而改變大小
#include <GL/glut.h>
void display()
{
glPushMatrix();
glutSolidTeapot(100);
glPopMatrix();
glFlush();
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-w/2,w/2,-h/2,h/2,-1000,1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitWindowSize(700,500);
glutCreateWindow("3d");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
}
#include <GL/glut.h>
float eyeX=-100,eyeY=80,eyeZ=-200;
void display()
{
GLfloat pos[]={0,0,200,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
gluLookAt(eyeX,eyeY,eyeZ,0,0,0,0,1,0);
glPushMatrix();
glutSolidTeapot(100);
glPopMatrix();
glPopMatrix();
glFlush();
}
void motion(int x,int y)
{
eyeX=x-400;eyeY=300-y;
glutPostRedisplay();
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90,w/h,0.001,10000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
eyeX+=2;
if(eyeX>300) eyeY+=4;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitWindowSize(700,500);
glutCreateWindow("3d");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMotionFunc(motion);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
匯入音樂mp3
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI MyMP3;
float eyeX=-100,eyeY=80,eyeZ=-200;
void display()
{
GLfloat pos[]={0,0,200,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
gluLookAt(eyeX,eyeY,eyeZ,0,0,0,0,1,0);
glPushMatrix();
glutSolidTeapot(100);
glPopMatrix();
glPopMatrix();
glFlush();
}
void motion(int x,int y)
{
eyeX=x-400;eyeY=300-y;
glutPostRedisplay();
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90,w/h,0.001,10000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
eyeX+=2;
if(eyeX>300) eyeY+=4;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
MyMP3.Play();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitWindowSize(700,500);
glutCreateWindow("3d");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMotionFunc(motion);
glutTimerFunc(0,timer,0);
glutKeyboardFunc(keyboard);
MyMP3.Load("music.mp3");
glutMainLoop();
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