2015年5月13日 星期三

||02160562||洪伊盈||Week 12|| 3D模型 glm.c 讀入Obj檔 & 打光

-->New > Project >GLUT
-->先匯入glm.c & glm.h 到 Project
-->改glm.c副檔名 變 glm.cpp
-->Add file  glm.cpp 到Project
--> Rebuild 重建
-->打程式碼
-->白車子
-->打光
-->有顏色的車子


#include "glm.h"
GLMmodel * pmodel = NULL;

void display()
{
    glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
    glFlush();
}
int main (int argc, char **argv)
{
    pmodel = glmReadOBJ("porsche.obj");
    glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);

glutInit(&argc,argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutMainLoop();
}

#include "glm.h"
GLMmodel * pmodel = NULL;

void display()
{
    GLfloat pos[] = {0.0,0.0,-1.0,0.0};
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
    glFlush();
}
int main (int argc, char **argv)
{
    pmodel = glmReadOBJ("porsche.obj");
    glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);

glutInit(&argc,argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutMainLoop();
}



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