- 期末作品
- 會跳舞的機器人
- T-R-T關節旋轉
- 作業問題示範解說
- 臨時小考:T-R-T觀念
#include <GL/glut.h>
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos),
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos),
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.6,0.2,0);///最後一步,把樓下的"會對壺柄作旋轉的東西" 在移到右上 掛上去 ver4
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉ver3
glTranslatef(0.3,0,0);///這是把它往右移,壺柄在中間ver2
glutSolidTeapot(0.3);///這是茶壺ver1
glPopMatrix();
glutSolidTeapot(0.3);///body
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0,oldX=0,oldY=0;
void drawBody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
float drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glPushMatrix();
glTranslatef(0.5,0,0);///最後一步,把樓下的"會對壺柄作旋轉的東西" 在移到右上 掛上去 ver4
glRotatef(angle,0,0,1);///把下面整團,都對中間做旋轉ver3
glTranslatef(0.25,0,0);///這是把它往右移,arm joint在中間ver2
drawArm();///這是ARM ver1
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0.,0);///最後一步,把樓下的"會對壺柄作旋轉的東西" 在移到右上 掛上去 ver4
glRotatef(-angle,0,0,1);///把下面整團,都對中間做旋轉ver3
glTranslatef(-0.25,0,0);///這是把它往右移,壺柄在中間ver2
drawArm();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void motion(int x,int y)
{
angle -=y-oldY;
oldY=y;
oldX=x;
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
oldX=x;
oldY=y;
}
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
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