2015年5月13日 星期三

02160482 week12

#include "glm.h"///我們要用glm.h和glm.c(要先copy到同目錄)
GLMmodel*pmodel=NULL;

void display()
{
    glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
    glFlush();
}
int main(int argc,char**argv)
{
    pmodel=glmReadOBJ("porsche.obj");
    ///如果沒檔案/找不到,就會當機
    glmUnitize(pmodel);
    glmFacetNormals(pmodel);
    glmVertexNormals(pmodel,90.0);

    glutInit(&argc,argv);
    glutCreateWindow("GLUT");
    glutDisplayFunc(display);
    glutMainLoop();
}



#include "glm.h"///我們要用glm.h和glm.c(要先copy到同目錄)
GLMmodel*pmodel=NULL;

void display()
{
    GLfloat pos[]={0.0,0.0,-1.0,0.0};
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
    glFlush();
}
int main(int argc,char**argv)
{
    pmodel=glmReadOBJ("porsche.obj");
    ///如果沒檔案/找不到,就會當機
    glmUnitize(pmodel);
    glmFacetNormals(pmodel);
    glmVertexNormals(pmodel,90.0);

    glutInit(&argc,argv);
    glutCreateWindow("GLUT");
    glutDisplayFunc(display);
    glutMainLoop();
}



1 則留言: