#include "glm.h"///我們要用glm.h和glm.c(要先copy到同目錄)
GLMmodel*pmodel=NULL;
void display()
{
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
int main(int argc,char**argv)
{
pmodel=glmReadOBJ("porsche.obj");
///如果沒檔案/找不到,就會當機
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc,argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
#include "glm.h"///我們要用glm.h和glm.c(要先copy到同目錄)
GLMmodel*pmodel=NULL;
void display()
{
GLfloat pos[]={0.0,0.0,-1.0,0.0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
int main(int argc,char**argv)
{
pmodel=glmReadOBJ("porsche.obj");
///如果沒檔案/找不到,就會當機
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc,argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
很棒啊
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