讀入3D模型
程式碼
#include "glm.h"///我們要用glm.h和glm.c(要先COPY同目幕)
GLMmodel * pmodel = NULL;
void display()
{
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
int main(int argc, char**argv)
{
pmodel = glmReadOBJ("porsche.obj");///如果沒檔案\找不到就會當機
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc, argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
打光車車
程式碼
#include "glm.h"///我們要用glm.h和glm.c(要先COPY同目墓)
GLMmodel * pmodel = NULL;
void display()
{
GLfloat pos[] ={0.0,0.0,-1.0,0.0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glFlush();
}
int main(int argc, char**argv)
{
pmodel = glmReadOBJ("porsche.obj");///如果沒檔案\找不到就會當機
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc, argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
沒有留言:
張貼留言