#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutDisplayFunc(display);
//glutMouseFunc(mouse);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1,potY=0;
void display()
{
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY,0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
potX+=0.01;
if(potX>1.1) potX=-1.1;
}
void keyboard(unsigned char key ,int x ,int y)
{
exit(0);
}
void mouse(int button,int state,int x ,int y)
{
if(state==GLUT_DOWN){
PlaySound("c:/Shot.wav",NULL,SND_ASYNC);
printf("Shot!!!\n");
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutFullScreen(); ///全螢幕
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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