void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
void keyboard(unsigned char key,int x,int y)//按下exit跳出畫面
{
exit(0);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161095");
glutFullScreen();//全屏黑幕
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
exit(0);
}
void mouse(int button,int state, int x,int y)//滑鼠按下會跑出聲音和印出shoot
{
if(state==GLUT_DOWN)
PlaySound("Data/Shot.wav",NULL,SND_ASYNC);
printf("shoot\n");
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161095");
glutFullScreen();//全屏
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);//鍵盤控制
glutMouseFunc(mouse);//滑鼠控制
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
float potX=-1,potY=0;
void display()//讓茶壺移動
{
glClearColor(0.1,0.1,0.5);
glClearColor(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY,0);
glSolidTeapot(0.01);
flPopMatrix();
glFlush();
potX+=0.001;
if(potX>1.1)potX=-1.1;
}
void keyboard(unsigned char key,int x,int y)
{
exit(0);
}
void mouse(int button,int state, int x,int y)
{
if(state==GLUT_DOWN)
PlaySound("Data/Shot.wav",NULL,SND_ASYNC);
printf("shoot\n");
float mouseX=2*x/1280.0-1,mouseY=-(2*y/1024.0-1);
if(abs(mouseX-potX)<0.01&&abs(mouseY-poTy)<0.01);{
printf("got it\n");
PlaySound("ahh.wav",NULL.SND_ASYNC);//尖叫聲
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161095");
glutFullScreen();//全屏
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
//利用openCV寫入鬱金香圖片
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