Week05_02131735_郭盈萱
#include <GL/glut.h>
float a;
void p()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(a,0,1,0);
glBegin(GL_POLYGON);
{
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
}
glEnd();
glBegin(GL_POLYGON);
{
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
}
glEnd();
glBegin(GL_QUAD_STRIP);
{
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
}
glEnd();
glPopMatrix();
a+=0.005;
glFlush();
}
int ox=0,oy=0;
void motion(int x,int y)
{
a+=(x-ox);
ox=x;
}
int main (int argc,char* argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160510");
glutDisplayFunc(p);
glutIdleFunc(p);
glutMotionFunc(motion);
glutMainLoop();
}
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