2015年3月25日 星期三

02160403_林禹全_week05

                                      今天老師教了利用3D的點線面圖形,要讓他轉動和滑鼠控制


#include <GL/glut.h>

float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0.5,0.5);
        glBegin(GL_POLYGON);
            glColor3f(1,1,0);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,0.8);
        glEnd();
        glBegin(GL_POLYGON);
            glColor3f(1,0,1);
            glVertex3f(0.1,0.1,-0.8);
            glVertex3f(-0.1,0.1,-0.8);
            glVertex3f(-0.1,-0.1,-0.8);
            glVertex3f(0.1,-0.1,-0.8);
        glEnd();
        glBegin(GL_QUAD_STRIP);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(0.1,0.1,-0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,-0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(-0.1,-0.1,-0.8);
            glVertex3f(0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,-0.8);
        glEnd();
    glPopMatrix();
    angle+=0.01;
    glFlush();
}
int oldX=0;
void motion(int x,int y)
{
    angle+=(x-oldX);
    oldX=x;
}
int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160403_flight");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);
    glutMainLoop();
}


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