2015年3月25日 星期三

week05 02160615 成庭萱

(1)3D方塊

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();
    glFlush();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160615");
    glutDisplayFunc(display);
    glutMainLoop();
}

 (2)讓方塊轉動

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();//備份Matrix
        glRotatef(angle,0,1,0);
        glBegin(GL_POLYGON);
            glColor3f(1,0,0);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,0.8);
        glEnd();
    glPopMatrix();//還原Matrix
    angle+=0.01;
    glFlush();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160615");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}

(3)3D方塊旋轉

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();//備份Matrix
        glRotatef(angle,0,1,0.5);
        glBegin(GL_POLYGON);
            glColor3f(1,0,0);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,0.8);
        glEnd();

        glBegin(GL_POLYGON);
            glColor3f(1,0,0);
            glVertex3f(0.1,0.1,-0.8);
            glVertex3f(-0.1,0.1,-0.8);
            glVertex3f(-0.1,-0.1,-0.8);
            glVertex3f(0.1,-0.1,-0.8);
        glEnd();

        glBegin(GL_QUAD_STRIP);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(0.1,0.1,-0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,-0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(-0.1,-0.1,-0.8);
            glVertex3f(0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,-0.8);
        glEnd();
    glPopMatrix();//還原Matrix
    angle+=0.01;
    glFlush();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160615");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}

(4)mouse轉動

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();//備份Matrix
        glRotatef(angle,0,1,0.5);
        glBegin(GL_POLYGON);
            glColor3f(1,0,0);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,0.8);
        glEnd();

        glBegin(GL_POLYGON);
            glColor3f(1,0,0);
            glVertex3f(0.1,0.1,-0.8);
            glVertex3f(-0.1,0.1,-0.8);
            glVertex3f(-0.1,-0.1,-0.8);
            glVertex3f(0.1,-0.1,-0.8);
        glEnd();

        glBegin(GL_QUAD_STRIP);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(0.1,0.1,-0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,-0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(-0.1,-0.1,-0.8);
            glVertex3f(0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,-0.8);
        glEnd();
    glPopMatrix();//還原Matrix
    angle+=0.01;
    glFlush();
}
int oldx=0;
void motion(int x,int y)
{
    angle+=(x-oldx);
    oldx=x;
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160615");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);//mouse motion drag動作移動的函式
    glutMainLoop();
}


沒有留言:

張貼留言