讓他移動(但是是平行)
一樣是移動,但是可以改角度
增加程式,然後利用滑鼠讓他轉動
#include <GL./glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef( angle, 0, 1, 0.5); ///起始角度
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP); ///4邊形
glVertex3f(0.1, 0.1, 0.8);
glVertex3f(0.1, 0.1, -0.8);
glVertex3f(-0.1, 0.1, 0.8);
glVertex3f(-0.1, 0.1, -0.8);
glVertex3f(-0.1, -0.1, 0.8);
glVertex3f(-0.1, -0.1, -0.8);
glVertex3f(-0.1, -0.1, 0.8);
glVertex3f(0.1, -0.1, -0.8);
glEnd();
glPopMatrix();
angle += 0.01;
glFlush();
}
int oldX=0;
void motion(int x, int y)
{
angle += (x-oldX);
oldX=x;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02163051flight");
glutDisplayFunc(display);
glutIdleFunc(display); ///讓他跑
glutMotionFunc(motion); ///用滑鼠讓他跑
glutMainLoop();
}
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