2015年3月25日 星期三

02163051_邱冠程_Week05


設定正方形(回顧上星期)


讓他移動(但是是平行)

一樣是移動,但是可以改角度

增加程式,然後利用滑鼠讓他轉動

#include <GL./glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glRotatef( angle,  0, 1, 0.5); ///起始角度
    glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP); ///4邊形
        glVertex3f(0.1, 0.1, 0.8);
        glVertex3f(0.1, 0.1, -0.8);
        glVertex3f(-0.1, 0.1, 0.8);
        glVertex3f(-0.1, 0.1, -0.8);
        glVertex3f(-0.1, -0.1, 0.8);
        glVertex3f(-0.1, -0.1, -0.8);
        glVertex3f(-0.1, -0.1, 0.8);
        glVertex3f(0.1, -0.1, -0.8);
        glEnd();

    glPopMatrix();
    angle += 0.01;

    glFlush();
}
int oldX=0;
void motion(int x, int y)
{
    angle += (x-oldX);
    oldX=x;
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02163051flight");
    glutDisplayFunc(display);
    glutIdleFunc(display); ///讓他跑
    glutMotionFunc(motion); ///用滑鼠讓他跑
    glutMainLoop();
}


沒有留言:

張貼留言