1.
#include <GL/glut.h>
void display()
{
glClearColor(0,0,1,1);///設定清畫面的顏色
glClear(GL_COLOR_BUFFER_BIT);///CLEAR清畫面
glColor3f(1,1,0);///顏色
glutSolidTeapot(0.5);
glColor3f(1,0,0);///顏色
glutSolidTeapot(0.4);
glColor3f(1,0,1);///顏色
glutSolidTeapot(0.3);
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160366");
glutDisplayFunc(display);
glutMainLoop();
}
2.
#include <GL/glut.h>
void display()
{
glClearColor(0,0,0.3,1);///設定清畫面的顏色
glClear(GL_COLOR_BUFFER_BIT);///CLEAR清畫面
glColor3f(1,1,0);///顏色
glBegin(GL_POLYGON);
glColor3f(1,0,0);///顏色
glVertex2f(-1.0,-1.0);
glColor3f(0,1,0);///顏色
glVertex2f(1.0,0.0);
glColor3f(0,0,1);///顏色
glVertex2f(0.0,1.0);
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160366");
glutDisplayFunc(display);
glutMainLoop();
}
3.
#include <GL/glut.h>
void display()
{
glClearColor(0,0,0.3,1);///設定清畫面的顏色
glClear(GL_COLOR_BUFFER_BIT);///CLEAR清畫面
glColor3f(1,1,0);///顏色
glBegin(GL_POLYGON);
glColor3f(0.39,0.75,0.84);///顏色
glVertex2f(0.6,0.3);
glVertex2f(1.0,0.3);
glVertex2f(0.2,0.15);
glVertex2f(0.9,0.84);
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160200");
glutDisplayFunc(display);
glutMainLoop();
}
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