float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);;//三角形
glColor3f(1,1,0);
glVertex3f(0.2,0.1,0.8);
glVertex3f(-0.2,0.1,0.8);
glVertex3f(0,0.2,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,-0.2,0.8);
glVertex3f(0.1,-0.2,0.8);
glEnd();
glBegin(GL_POLYGON);;//三角形
glColor3f(1,1,0);
glVertex3f(0.2,0.1,-0.8);
glVertex3f(-0.2,0.1,-0.8);
glVertex3f(0,0.2,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,-0.2,-0.8);
glVertex3f(0.1,-0.2,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);;//連起來
glVertex3f(0.2,0.1,0.8);
glVertex3f(0.2,0.1,-0.8);
glVertex3f(-0.2,0.1,0.8);
glVertex3f(-0.2,0.1,-0.8);
glVertex3f(0,0.2,0.8);
glVertex3f(0,0.2,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,-0.2,0.8);
glVertex3f(-0.1,-0.2,-0.8);
glVertex3f(0.1,-0.2,0.8);
glVertex3f(0.1,-0.2,-0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
int oldX=0;
void motion(int x, int y)
{
angle +=(x-oldX);
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160986");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);//mouse motion drag動作移動的函式
glutMainLoop();
}
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