2015年3月27日 星期五

2D正方形
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#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,1,0);
    glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();
    glPopMatrix();
    angle+=0.01;
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();

}



3D正方形
                           

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glRotatef( angle,0,1,0.5);
        glBegin(GL_POLYGON);
            glColor3f(1,0,0);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,0.8);
        glEnd();

        glBegin(GL_POLYGON);
            glColor3f(1,1,0);
            glVertex3f(0.1,0.1,-0.8);
            glVertex3f(-0.1,0.1,-0.8);
            glVertex3f(-0.1,-0.1,-0.8);
            glVertex3f(0.1,-0.1,-0.8);
        glEnd();

        glBegin(GL_QUAD_STRIP);
        glColor3f(1,1,2);
            glVertex3f(0.1,0.1,0.8);
            glVertex3f(0.1,0.1,-0.8);
            glVertex3f(-0.1,0.1,0.8);
            glVertex3f(-0.1,0.1,-0.8);
            glVertex3f(-0.1,-0.1,0.8);
            glVertex3f(-0.1,-0.1,-0.8);
            glVertex3f(0.1,-0.1,0.8);
            glVertex3f(0.1,-0.1,-0.8);
        glEnd();
    glPopMatrix();
    angle +=0.01;
    glFlush();
}
int oldX=0;  //宣告座標
void motion(int x,int y)
{
    angle +=(x-oldX);  //利用新座標去舊的得新的角度
    oldX=x;
}
int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02161025flight");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);  //移動函示
    glutMainLoop();
}


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