2D正方形
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#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
3D正方形
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef( angle,0,1,0.5);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glColor3f(1,1,2);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle +=0.01;
glFlush();
}
int oldX=0; //宣告座標
void motion(int x,int y)
{
angle +=(x-oldX); //利用新座標去舊的得新的角度
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02161025flight");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion); //移動函示
glutMainLoop();
}
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