#include <GL/glut.h>
float angle1=0;
void display(){
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glPushMatrix();///Part 0,
glColor3f(0, 0, 1);
glutSolidTeapot(0.3);///body base 先做基本的身體, 再藏起來
glPushMatrix();
glTranslatef(0.5, 0.15, 0);
glRotatef(angle1, 0,0,1);
glTranslatef(0.3, 0, 0);
glScalef(1, 0.3, 0.3);
glColor3f(1, 0, 0);
glutSolidSphere(0.3, 30, 30);
glPopMatrix();
glPopMatrix();
glFlush();
}
void motion(int x, int y){
angle1=x;
glutPostRedisplay();
}
int main(int argc, char**argv){
glutInit(&argc, argv);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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