今天主要複習TRT並且利用數字鍵去操控
#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4,y1=0,x2=0,y2=0,angle=0,angle2=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glPushMatrix(); ///blue 大腿
glTranslatef(x2,y2,0);
glRotatef(angle,0,0,1);
glColor3f(0,0,1);
glutSolidTeapot(0.2);
glPushMatrix(); ///green 小腿
glTranslatef(x1,y1,0); ///要掛在哪裡?
glRotatef(angle2,0,0,1);
glTranslatef(-0.25,-0.11,0); ///要把旋轉移到中心
glColor3f(0,1,0);
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')x1+=0.1;
if(key=='2')x1-=0.1;
if(key=='3')y1+=0.1;
if(key=='4')y1-=0.1;
if(key=='5')angle+=10;
if(key=='6')angle-=10;
if(key=='7')angle2+=10;
if(key=='8')angle2-=10;
printf("%f %f\n",x1,y1);
glutPostRedisplay();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("Robot3D");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
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