#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4, y1=0, x2=0, y2=0, angle=0,angle2=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); ///藍色
glTranslatef(x2, y2, 0);//要掛在哪裡?
glRotatef(angle, 0,0,1);
glColor3f(0,0,1);
glutSolidTeapot(0.2);
glPushMatrix(); ///綠色
glTranslatef(x1, y1, 0);//要掛在哪裡?
glRotatef(angle2, 0,0,1);
glTranslatef(-0.25, -0.11, 0);
glColor3f(0,1,0);
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glFlush();///先不用 glutSwapBuffers(); 配合 glutInitDisplayMode(GLUT_DOUBLE);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') x1+=0.1;
if(key=='2') x1-=0.1;
if(key=='3') y1+=0.1;
if(key=='4') y1-=0.1;
if(key=='5') angle+=10;
if(key=='6') angle-=10;
printf("%f %f\n", x1, y1);
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("Robot3D");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
存檔
#include <GL/glut.h>
#include <stdio.h>
FILE * fout = NULL; // file output
float oldX=0,oldY=0;
float angle[8]={0,0,0,0,0,0,0,0};
int now = 0 ;
void motion (int x,int y)
{
angle[now] -=y -oldY;
oldY=y ; oldX = x ;
if(fout==NULL) fout=fopen("a.text","w+");
for(int i=0;i<8;i++){
fprintf(fout,"%.1f\t",angle[i]);
}
}
void keyboard(unsigned char key, int x, int y)
{
void drawBody(){
void drawArm(){
void display()
{
glPushMatrix();
glTranslatef(0.5, 0, 0);//要掛在哪裡?
glRotatef(angle, 0,0,1);
glTranslatef(0.25,0,0);
glColor3f(0,0,1); drawArm();
glPushMatrix();
glTranslatef(0.25, 0, 0);//要掛在哪裡?
glRotatef(angle2, 0,0,1);
glTranslatef(0.25, -0.11, 0);
glColor3f(0,1,0); drawArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5, 0, 0);//要掛在哪裡?
glRotatef(-angle3, 0,0,1);
glTranslatef(-0.25,0 ,0 );
glColor3f(0.5,0.5,1); drawArm();
glPushMatrix();
glTranslatef(-0.25, 0, 0);//要掛在哪裡?
glRotatef(-angle4, 0,0,1);
glTranslatef(-0.25,0 ,0 );
glColor3f(0.5,1,0.5); drawArm();
glFlush();///先不用 glutSwapBuffers(); 配合 glutInitDisplayMode(GLUT_DOUBLE);
}
void keyboard(unsigned char key, int x, int y)
{
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("Robot3D");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
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