#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4, y1=0, x2=0, y2=0, angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(x1, y1, 0);//要掛在哪裡?
glRotatef(angle, 0,0,1);
glTranslatef(-0.25, -0.11, 0);
glColor3f(1,1,0);
glutSolidTeapot(0.2);
glPopMatrix();
glPushMatrix();
glTranslatef(x2, y2, 0);
glColor3f(1,0,0);
glutSolidTeapot(0.2);
glPopMatrix();
glFlush();///先不用 glutSwapBuffers(); 配合 glutInitDisplayMode(GLUT_DOUBLE);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='6') x1+=0.1;
if(key=='4') x1-=0.1;
if(key=='8') y1+=0.1;
if(key=='2') y1-=0.1;
if(key=='7') angle+=10;
if(key=='9') angle-=10;
printf("%f %f\n", x1, y1);
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("Iron Man!!");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
同上(加入複數轉動)
#include <stdio.h>
float x1=-0.4, y1=0, x2=0, y2=0, angle=0,angle2=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(x2, y2, 0);//要掛在哪裡?
glRotatef(angle, 0,0,1);
glColor3f(0,0,1);
glutSolidTeapot(0.2);
glPushMatrix();
glTranslatef(x1, y1, 0);
glRotatef(angle2, 0,0,1);
glTranslatef(-0.25, -0.11, 0);
glColor3f(0,1,0);
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glFlush();///先不用 glutSwapBuffers(); 配合 glutInitDisplayMode(GLUT_DOUBLE);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='6') x1+=0.1;
if(key=='4') x1-=0.1;
if(key=='8') y1+=0.1;
if(key=='2') y1-=0.1;
if(key=='7') angle+=10; ///全體轉動
if(key=='9') angle-=10; ///全體轉動
if(key=='1') angle2+=10;
if(key=='3') angle2-=10;
printf("%f %f\n", x1, y1);
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("Iron Man!!");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
關節控制
#include <GL/glut.h>
float angle=0, angle2=0, angle3=0, angle4=0,oldX=0, oldY=0;
void disBody(){
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void disArm(){
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(angle,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0,0,1);
disArm(); ///1.做出arm
glPushMatrix();
glTranslatef(0.25,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(angle2,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0,1,0);
disArm(); ///1.做出arm
glPopMatrix();
glPopMatrix();
///左手
glPushMatrix();
glTranslatef(-0.5,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(-angle3,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(-0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0.5,0.5,1);
disArm(); ///1.做出arm
glPushMatrix();
glTranslatef(-0.25,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(-angle4,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(-0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0.5,1,0.5);
disArm(); ///1.做出arm
glPopMatrix();
glPopMatrix();
disBody();
glFlush();
}
void motion(int x, int y){
angle-=y-oldY;
oldY=y; oldX=x;
}
void keyboard(unsigned char key, int x, int y){
if(key=='1') angle++;
if(key=='2') angle2++;
if(key=='3') angle3++;
if(key=='4') angle4++;
if(key=='5') angle--;
if(key=='6') angle2--;
if(key=='7') angle3--;
if(key=='8') angle4--;
glutPostRedisplay();
}
void timer(int t){
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char**argv){
glutInit(&argc, argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
同上(改良)
#include <GL/glut.h>
float angle[10]={0,0,0,0,0,0,0,0,0,0}, oldX=0, oldY=0;
int now=0;
void disBody(){
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void disArm(){
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(angle[1],0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0,0,1);
disArm(); ///1.做出arm
glPushMatrix();
glTranslatef(0.25,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(angle[2],0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0,1,0);
disArm(); ///1.做出arm
glPopMatrix();
glPopMatrix();
///左手
glPushMatrix();
glTranslatef(-0.5,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(-angle[3],0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(-0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0.5,0.5,1);
disArm(); ///1.做出arm
glPushMatrix();
glTranslatef(-0.25,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(-angle[4],0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(-0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0.5,1,0.5);
disArm(); ///1.做出arm
glPopMatrix();
glPopMatrix();
disBody();
glFlush();
}
void motion(int x, int y){
angle[now]-=y-oldY;
oldY=y; oldX=x;
}
void keyboard(unsigned char key, int x, int y){
if(key=='1') now=1;
if(key=='2') now=2;
if(key=='3') now=3;
if(key=='4') now=4;
glutPostRedisplay();
}
同上(加入紀錄資料,輸出txt)
#include <GL/glut.h>
#include <stdio.h>
FILE * fout=NULL;
float angle[8]={0,0,0,0,0,0,0,0}, oldX=0, oldY=0;
int now=0;
void disBody(){
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void disArm(){
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(angle[1],0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0,0,1);
disArm(); ///1.做出arm
glPushMatrix();
glTranslatef(0.25,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(angle[2],0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0,1,0);
disArm(); ///1.做出arm
glPopMatrix();
glPopMatrix();
///左手
glPushMatrix();
glTranslatef(-0.5,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(-angle[3],0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(-0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0.5,0.5,1);
disArm(); ///1.做出arm
glPushMatrix();
glTranslatef(-0.25,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(-angle[4],0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(-0.25,0,0); ///2.arm右移,柄在中間
glColor3f(0.5,1,0.5);
disArm(); ///1.做出arm
glPopMatrix();
glPopMatrix();
disBody();
glFlush();
}
void motion(int x, int y){
angle[now]-=y-oldY;
oldY=y; oldX=x;
if(fout==NULL) fout=fopen("a.txt","w+"); ///存檔資料用
for(int i=0;i<8;i++){
///存檔資料用
printf("%.1f\t", angle[i]);
fprintf(fout, "%.1f\t", angle[i]);
}
printf("\n");
fprintf(fout, "\n");
}
void keyboard(unsigned char key, int x, int y){
if(key=='1') now=1;
if(key=='2') now=2;
if(key=='3') now=3;
if(key=='4') now=4;
glutPostRedisplay();
}
void timer(int t){
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char**argv){
glutInit(&argc, argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
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