用按鈕5跟6來控制藍色的茶壺
7跟8控制綠色的茶壺
#include <GL/glut.h>
#include <stdio.h>
float x1=-0.4, y1=0, x2=0, y2=0, angle=0, angle2=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(x2,y2,0);
glRotatef(angle,0,0,1);
glColor3f(0,0,1);
glutSolidTeapot(0.2);
glPushMatrix();
glTranslatef(x1,y1,0);
glRotatef(angle2,0,0,1);
glTranslatef(-0.25,-0.11,0);
glColor3f(0,1,0);
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') x1+=0.1;
if(key=='2') x1-=0.1;
if(key=='3') y1+=0.1;
if(key=='4') y1-=0.1;
if(key=='5') angle+=10;
if(key=='6') angle-=10;
if(key=='7') angle2+=10;
if(key=='8') angle2-=10;
printf("%f %f\n", x1, y1);
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("Robot3D");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
用鍵盤1 2 3 4跟滑鼠來控制兩隻手的四個關節
#include <GL/glut.h>
float oldX=0, oldY=0;
float angle[10]={0,0,0,0,0,0,0,0,0,0,};
int now=0;
void motion(int x,int y)
{
angle[now] -=y -oldY;
oldY=y; oldX=x;
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') now=1;
if(key=='2') now=2;
if(key=='3') now=3;
if(key=='4') now=4;
glutPostRedisplay();
}
void drawBody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(0.25,0,0);
glColor3f(0,0,1);
drawArm();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.25,0,0);
glColor3f(0,1,0);
drawArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0,0);
glRotatef(-angle[3],0,0,1);
glTranslatef(-0.25,0,0);
glColor3f(0.5,0.5,1);
drawArm();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle[4],0,0,1);
glTranslatef(-0.25,0 ,0);
glColor3f(0.5,1,0.5);
drawArm();
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void mouse(int button,int state, int x, int y){
if(state==GLUT_DOWN) { oldX=x; oldY=x; }
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutMotionFunc(motion);
glutMainLoop();
}
沒有留言:
張貼留言