#include <GL/glut.h>
float angle=0;
void display(){
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.6,0.2,0); ///4.下面全部,都會對壺柄做旋轉
glRotatef(angle,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.3,0,0); ///2.茶壺右移,柄在中間
glutSolidTeapot(0.3); ///1.做出茶壺
glPopMatrix();
glutSolidTeapot(0.3);
glFlush();
}
void timer(int t){
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc, char**argv){
glutInit(&argc, argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
帶入函式
#include <GL/glut.h>
float angle=0;
void disBody(){
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void disArm(){
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display(){
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.25,0); ///4.下面全部,都會對壺柄做旋轉
glRotatef(angle,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.3,0,0); ///2.茶壺右移,柄在中間
disArm(); ///1.做出茶壺
glPopMatrix();
disBody();
glFlush();
}
void timer(int t){
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc, char**argv){
glutInit(&argc, argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
帶入手腕
#include <GL/glut.h>
float angle=0, oldX=0, oldY=0;
void disBody(){
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void disArm(){
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display(){
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
///右手
glPushMatrix();
glTranslatef(0.5,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(angle,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.25,0,0); ///2.arm右移,柄在中間
disArm(); ///1.做出arm
glPushMatrix();
glTranslatef(0.25,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(angle,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(0.25,0,0); ///2.arm右移,柄在中間
disArm(); ///1.做出arm
glPopMatrix();
glPopMatrix();
///左手
glPushMatrix();
glTranslatef(-0.5,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(-angle,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(-0.25,0,0); ///2.arm右移,柄在中間
disArm(); ///1.做出arm
glPushMatrix();
glTranslatef(-0.25,0,0); ///4.下面全部,都會對arm做旋轉
glRotatef(-angle,0,0,1); ///3.下面全部,都對中間做選轉
glTranslatef(-0.25,0,0); ///2.arm右移,柄在中間
disArm(); ///1.做出arm
glPopMatrix();
glPopMatrix();
disBody();
glFlush();
}
void motion(int x, int y){
angle-=y-oldY;
oldY=y; oldX=x;
}
void mouse(int button, int state, int x, int y){
if(state==GLUT_DOWN) {
oldX=x; oldY=y;
}
}
void timer(int t){
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char**argv){
glutInit(&argc, argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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