1. 3D模型
#include "glm.h" //用glm.h和glm.c(要先copy到同目錄)
GLMmodel *pmodel=NULL; //宣告有個pointer指到model
void display()
{
glmDraw(pmodel, GLM_SMOOTH|GLM_MATERIAL);
glFlush();
}
int main(int argc, char**argv)
{
pmodel=glmReadOBJ("porsche.obj"); //如果沒找到檔案會當機
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc,argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
2.打光
#include "glm.h"
GLMmodel *pmodel=NULL;
void display()
{
GLfloat pos[]={0.0, 0.0, -1.0, 0.0}; //打光位置
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glmDraw(pmodel, GLM_SMOOTH|GLM_MATERIAL);
glFlush();
}
int main(int argc, char**argv)
{
pmodel=glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc,argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
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