依照
#include<GL/glut.h>
float angle=0,oldX=0,oldY=0;
void drawBody()
{
glPushMatrix();
glScaled(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glRotated(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotated(angle,0,0,1);
glTranslatef(0.25,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0,0);
glRotated(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotated(-angle,0,0,1);
glTranslatef(-0.25,0,0);
drawArm();
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void motion(int x,int y)
{
angle-=y-oldY;
oldY=y;oldX=x;
}
void mouse(int button,int state,int x, int y )
{
if(state==GLUT_DOWN){oldX=x;oldY=y;}
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
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