目標:茶壺旋轉並移動旋轉軸
float angle=0;
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.6,0.2,0);///移動位置
glRotatef(angle,0,0,1);///旋轉
glTranslatef(0.3,0,0);///移動旋轉軸
glutSolidTeapot(0.3);///畫出茶壺
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160421");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
目標:放置在正確位置並旋轉
#include<GL/glut.h>
float angle=0;
void drawbody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawarm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);///移動位置
glRotatef(angle,0,0,1);///旋轉
glTranslatef(0.3,0,0);///移動旋轉軸
drawarm();
glPopMatrix();
drawbody();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle++;
glutPostRedisplay();
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160421");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMainLoop();
}
目標:滑鼠控制手臂
#include<GL/glut.h>
float angle=0,oldx=0,oldy=0;
void drawbody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawarm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);///移動位置
glRotatef(angle,0,0,1);///旋轉
glTranslatef(0.25,0,0);///移動旋轉軸
drawarm();
glPushMatrix();
glTranslatef(0.25,0,0);///移動位置
glRotatef(angle,0,0,1);///旋轉
glTranslatef(0.25,0,0);///移動旋轉軸
drawarm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0,0);///移動位置
glRotatef(-angle,0,0,1);///旋轉
glTranslatef(-0.25,0,0);///移動旋轉軸
drawarm();
glPushMatrix();
glTranslatef(-0.25,0,0);///移動位置
glRotatef(-angle,0,0,1);///旋轉
glTranslatef(-0.25,0,0);///移動旋轉軸
drawarm();
glPopMatrix();
glPopMatrix();
drawbody();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
//angle++;
glutPostRedisplay();
}
void motion(int x,int y)
{
angle-=y-oldy;
oldy=y; oldx=x;
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN){oldx=x;oldy=y;}
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160421");
glutDisplayFunc(display);
glutTimerFunc(20,timer,0);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}
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