2015年5月27日 星期三

2015/5/27week14 課堂作業 黃志楷

目標:茶壺旋轉並移動旋轉軸


#include<GL/glut.h>
float angle=0;
void display()
{
    GLfloat pos[]={0,0,-1,0};
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHT0);
    glEnable(GL_LIGHTING);

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(0.6,0.2,0);///移動位置
    glRotatef(angle,0,0,1);///旋轉
    glTranslatef(0.3,0,0);///移動旋轉軸
    glutSolidTeapot(0.3);///畫出茶壺
    glPopMatrix();
    glFlush();
}
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    angle++;
    glutPostRedisplay();
}
int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutCreateWindow("02160421");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);
    glutMainLoop();
}

目標:放置在正確位置並旋轉

#include<GL/glut.h>
float angle=0;
void drawbody()
{
    glPushMatrix();
    glScalef(1,0.5,0.5);
    glutSolidCube(1);
    glPopMatrix();
}
void drawarm()
{
    glPushMatrix();
    glScalef(0.6,0.3,0.3);
    glutSolidCube(1);
    glPopMatrix();
}
void display()
{
    GLfloat pos[]={0,0,-1,0};
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHT0);
    glEnable(GL_LIGHTING);

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();
    glTranslatef(0.5,0,0);///移動位置
    glRotatef(angle,0,0,1);///旋轉
    glTranslatef(0.3,0,0);///移動旋轉軸
    drawarm();
    glPopMatrix();

    drawbody();
    glFlush();
}
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    angle++;
    glutPostRedisplay();
}
int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutCreateWindow("02160421");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);
    glutMainLoop();
}

目標:滑鼠控制手臂


#include<GL/glut.h>
float angle=0,oldx=0,oldy=0;
void drawbody()
{
    glPushMatrix();
    glScalef(1,0.5,0.5);
    glutSolidCube(1);
    glPopMatrix();
}
void drawarm()
{
    glPushMatrix();
    glScalef(0.6,0.3,0.3);
    glutSolidCube(1);
    glPopMatrix();
}
void display()
{
    GLfloat pos[]={0,0,-1,0};
    glLightfv(GL_LIGHT0,GL_POSITION,pos);
    glEnable(GL_LIGHT0);
    glEnable(GL_LIGHTING);

    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


    glPushMatrix();
        glTranslatef(0.5,0,0);///移動位置
        glRotatef(angle,0,0,1);///旋轉
        glTranslatef(0.25,0,0);///移動旋轉軸
        drawarm();
    glPushMatrix();
        glTranslatef(0.25,0,0);///移動位置
        glRotatef(angle,0,0,1);///旋轉
        glTranslatef(0.25,0,0);///移動旋轉軸
        drawarm();
    glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.5,0,0);///移動位置
        glRotatef(-angle,0,0,1);///旋轉
        glTranslatef(-0.25,0,0);///移動旋轉軸
        drawarm();
    glPushMatrix();
    glTranslatef(-0.25,0,0);///移動位置
    glRotatef(-angle,0,0,1);///旋轉
    glTranslatef(-0.25,0,0);///移動旋轉軸
    drawarm();
    glPopMatrix();
    glPopMatrix();
    drawbody();
    glFlush();
}
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    //angle++;
    glutPostRedisplay();
}
void motion(int x,int y)
{
    angle-=y-oldy;
    oldy=y; oldx=x;
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){oldx=x;oldy=y;}
}
int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutCreateWindow("02160421");
    glutDisplayFunc(display);
    glutTimerFunc(20,timer,0);
    glutMotionFunc(motion);
    glutMouseFunc(mouse);
    glutMainLoop();
}




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