#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include <stdio.h>
GLUquadric * quad;
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.5, 30, 30);
glPopMatrix();
glFlush();
angle+=0.5;
}
void myInit()
{
quad = gluNewQuadric();
IplImage * img = cvLoadImage("image.jpg");
cvCvtColor(img,img,CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D,id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutIdleFunc(display);
glutTimerFunc(0, timer, 0);
myInit();
glutMainLoop();
}
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#include <GL/glut.h>
float angle=0;
void timer(int t)
{
glutTimerFunc(10,timer,t+1);
angle+=1;
glutPostRedisplay();
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.5);
glPopMatrix();
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutTimerFunc(10,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
#include <math.h>
float angle=0,potX=0,potY=0;
void timer(int t)
{
glutTimerFunc(10,timer,t+1);
angle+=1;
potX=cos(angle/180.0*3.14);
potY=0.5*sin(angle/180.0*3.14);
glutPostRedisplay();
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY,0);
glRotatef(angle,0,1,0);
glutSolidTeapot(0.5);
glPopMatrix();
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutTimerFunc(10,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
#include <math.h>
float angle=0,potX=0,potY=0;
void timer(int t)
{
glutTimerFunc(10,timer,t+1);
angle+=1;
//potX=cos(angle/180.0*3.14);
potY=0.5*sin(angle/180.0*3.14);
glutPostRedisplay();
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY,0);
glRotatef(angle,0,1,0);
glutSolidTeapot(0.5);
glPopMatrix();
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutDisplayFunc(display);
glutTimerFunc(10,timer,0);
glutMainLoop();
}
#include <GL/glut.h>
#include <math.h>
float angle=0;
float potX=0,potY=0,potVX=0,potVY=0;
int potState=0;
void timer(int t)
{
glutTimerFunc(10,timer,t+1);
angle+=1;
if(potState==0)
potY=0.5*sin(angle/180.0*3.14);
if(potState==2)
{
potX+=potVX;
potY+=potVY;
}
glutPostRedisplay();
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX,potY,0);
glRotatef(angle,0,1,0);
glutSolidTeapot(0.08);
glPopMatrix();
glFlush();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
potState=1;
}
else if(state==GLUT_UP)
{
potState=2;
potVX=-(x-350)/3500.0;
}
}
void motion(int x,int y)
{
if(potState==1)
{
potX=(x-350)/350.0;
potY=-(y-350)/350.0;
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160562");
glutReshapeWindow(700,700);
glutDisplayFunc(display);
glutTimerFunc(10,timer,0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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