#include <GL/glut.h>
float angle=0, oldX=0, oldY=0;
void drawBody()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glutSolidCube(1);
glPopMatrix();
}
void drawArm()
{
glPushMatrix();
glScalef(0.6,0.3,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
{GLfloat pos[]={0,0,-1,0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glPushMatrix();
glTranslatef(0.5,0,0);///把樓下會對手臂做旋轉的東西移到右上
glRotatef(angle, 0,0,1);///將他對中間旋轉
glTranslatef(0.25,0,0);///將他右移
drawArm();/// 右手
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle, 0,0,1);///
glTranslatef(0.25,0,0);///將他右移
drawArm();///右手
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0,0);
glRotatef(-angle, 0,0,1);///
glTranslatef(-0.25,0,0);///將他右移
drawArm();///左手
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle, 0,0,1);///
glTranslatef(-0.25,0,0);///將他右移
drawArm();///左手
glPopMatrix();
glPopMatrix();
drawBody();
glFlush();
}
void motion(int x, int y)
{
angle -=y - oldY;
oldY=y; oldX=x;
}
void mouse(int button, int state, int x, int y ){
if(state==GLUT_DOWN){oldX=x; oldY=y;}
}
void timer(int t)
{
glutTimerFunc(20, timer,t+1);
//angle++;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("T-R-T test");
glutDisplayFunc(display);
glutTimerFunc(20, timer,0);
glutMotionFunc(motion);
glutMainLoop();
}
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