畫出汽車
之後打光
GLMmodel*pmodel=NULL;
void display()
{
GLfloat pos[]={0.0,-1.0,0.0,0.0};
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL);
glFlush();
}
int main(int argc,char**argv)
{
pmodel=glmReadOBJ("porsche.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutInit(&argc,argv);
glutCreateWindow("GLUT");
glutDisplayFunc(display);
glutMainLoop();
}
沒有留言:
張貼留言