安裝時選擇Add OpenCV to......for all users
開啟Consle application專案
Project → Build Options
Build Options → Search directories
└→Linker C:\OpenCV2.1\lib
└→Compiler C:\OpenCV2.1\include
Keep this as a relative path? 選擇 No
Build Options → Link Setting
└ cv210
└ cxcore210
└ highgui210
貼圖
#include <opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("image.jpg");
cvNamedWindow("2D");
cvShowImage("2D", img);
cvWaitKey(0);
}
建3D視窗
下載freeglut並解壓縮
並將freeglut內的bin資料夾內的freeglut.dll檔案複製放入專案資料夾
Build Options → Search directories
└→Linker C:\freeglut-MinGW-3.0.0-1.mp\freeglut\lib
└→Compiler C:\freeglut-MinGW-3.0.0-1.mp\freeglut\include
Keep this as a relative path? 選擇 No
Build Options → Link Setting
└ freeglut
└ opengl32
└ glu32
└ gdi32
└ winmm
建3D視窗、茶壺 2D地球展開圖視窗
#include <opencv/highgui.h>
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
int main(int argc, char**argv)
{
IplImage * img = cvLoadImage("image.jpg");
cvNamedWindow("2D");
cvShowImage("2D", img);
cvWaitKey(1);
glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
將2D貼圖綁入3D物件中
#include <opencv/highgui.h> ///for cvLoadImage()
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
float angle=0;
void display()
{ glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
void myInit()
{ IplImage * img = cvLoadImage("image.jpg"); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圍T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圍S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData); ///最後一行最難/最重要, 所有貼圖影像的資料都設定好
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutIdleFunc(display);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
float angle=0;
void display()
{ glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
void myInit()
{ IplImage * img = cvLoadImage("image.jpg"); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圍T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圍S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData); ///最後一行最難/最重要, 所有貼圖影像的資料都設定好
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutIdleFunc(display);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}
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