2015年4月15日 星期三

Week08 02160943 何永育 (課堂)

建全螢幕視窗
鍵盤任意建結束全螢幕視窗

#include <GL/glut.h>

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);

    glFlush();
}

void keyboard(unsigned char key, int x, int y)
{
    exit(0);
}

int main(int argc, char **argv)
{
    glutInit(&argc, argv);

    glutCreateWindow("02160943");

    glutFullScreen();

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}


滑鼠按下發出聲音
螢幕顏色改變
檔案要放在自己所知道的路徑(放在freeglut/bin資料夾內)
#include <stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
void display()
{
    glClearColor(0,0,0.5,0);
    glClear(GL_COLOR_BUFFER_BIT);

    glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
    exit(0);
}
void mouse(int buttom, int state, int x, int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Data/Shot.wav", NULL, SND_ASYNC);
        printf("Shot!!!\n");
    }
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);

    glutCreateWindow("02160943");

    glutFullScreen();

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}


建出茶壺讓茶壺移動(重複出現)
#include <stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1, potY=0;
void display()
{
    glClearColor(0,0,0.5,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( potX, potY, 0);
        glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
    potX+=0.005;
    if(potX > 1.1) potX=-1.1;
}
void keyboard(unsigned char key, int x, int y)
{
    exit(0);
}
void mouse(int buttom, int state, int x, int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Data/Shot.wav", NULL, SND_ASYNC);
        printf("Shot!!!\n");
    }
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160943");
    glutFullScreen();

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}


當滑鼠按到茶壺,會發出聲音並顯示文字
#include <stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1, potY=0;
void display()
{
    glClearColor(0,0,0.5,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( potX, potY, 0);
        glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
    potX+=0.005;
    if(potX > 1.1) potX=-1.1;
}
void keyboard(unsigned char key, int x, int y)
{
    exit(0);
}
void mouse(int buttom, int state, int x, int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySound("Data/Shot.wav", NULL, SND_ASYNC);
        printf("Shot!!!\n");
        float mouseX = 2*x/1280.0 -1, mouseY = 2*y/1024.0 -1;
        if(abs(mouseX-potX)<0.001 && abs(mouseY-potY)<0.001)
        {
            printf("Got it!\n");
            PlaySound("laugh.wav", NULL, SND_ASYNC);
        }
    }
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160943");
    glutFullScreen();
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}



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