建全螢幕視窗
鍵盤任意建結束全螢幕視窗
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160943");
glutFullScreen();
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
滑鼠按下發出聲音
螢幕顏色改變
檔案要放在自己所知道的路徑(放在freeglut/bin資料夾內)
#include <stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
void display()
{
glClearColor(0,0,0.5,0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
void mouse(int buttom, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
PlaySound("Data/Shot.wav", NULL, SND_ASYNC);
printf("Shot!!!\n");
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160943");
glutFullScreen();
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
建出茶壺讓茶壺移動(重複出現)
#include <stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1, potY=0;
void display()
{
glClearColor(0,0,0.5,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef( potX, potY, 0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
potX+=0.005;
if(potX > 1.1) potX=-1.1;
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
void mouse(int buttom, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
PlaySound("Data/Shot.wav", NULL, SND_ASYNC);
printf("Shot!!!\n");
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160943");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
當滑鼠按到茶壺,會發出聲音並顯示文字
#include <stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1, potY=0;
void display()
{
glClearColor(0,0,0.5,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef( potX, potY, 0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
potX+=0.005;
if(potX > 1.1) potX=-1.1;
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
void mouse(int buttom, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
PlaySound("Data/Shot.wav", NULL, SND_ASYNC);
printf("Shot!!!\n");
float mouseX = 2*x/1280.0 -1, mouseY = 2*y/1024.0 -1;
if(abs(mouseX-potX)<0.001 && abs(mouseY-potY)<0.001)
{
printf("Got it!\n");
PlaySound("laugh.wav", NULL, SND_ASYNC);
}
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160943");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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