#include<stdio.h>
#include<GL/glut.h>
#include<mmsystem.h>
#include<opencv/highgui.h>
float potX=-1, potY=0;
void display()
{
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX, potY,0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
potX+=0.001;
if(potX>1.1) potX=-1.1;
}
void keyboard(unsigned char key, int x, int y)
{
// if(key==GLUT_DOWN){
// PlaySound("Data/Shot.wav",NULL,SND_ASYNC);
// printf("Shot!!!\n");
exit(0);
}
void mouse(int button, int state,int x, int y)
{
if(state==GLUT_DOWN){
PlaySound("Data/Shot.wav",NULL,SND_ASYNC);
printf("Shot!!!\n");
float mouseX = 2*x/1280.0 -1, mouseY = -(2*y/1024.0 -1);
if( abs(mouseX-potX)<1 && abs(mouseY-potY)<1){
printf("YA! Got it\n");
PlaySound("fart2.wav",NULL,SND_ASYNC);
}
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("Oh My God");
glutFullScreen();///全螢幕
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
IplImage * img=cvLoadImage("C:/Users/USER/Desktop/min.jpg");
cvShowImage("a",img);
cvWaitKey(10);
glutMainLoop();
}
沒有留言:
張貼留言