#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);//畫茶壺
glFlush();
}
void keyboard(unsigned char key,int x,int y)//做鍵盤感應
{
if(key=='a'){
printf("aaa\n");
}
if(key=='b'){
printf("bbb\n");
}
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);//呼叫鍵盤
glutMainLoop();
}
#include <GL/glut.h>
#include <mmsystem.h>//聲音
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='a'){
printf("aaa\n");
}
if(key=='b'){
printf("bbb\n");
}
}
void mouse(int botton,int state,int x,int y)//按滑鼠加入音樂
{
printf("播放\n");
PlaySound("fart.wav",NULL,SND_ASYNC);
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);//增加滑鼠
glutMainLoop();
}
#include <GL/glut.h>
#include <mmsystem.h>//聲音
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)//鍵盤操控音樂
{
if(key=='1')PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si.wav",NULL,SND_ASYNC);
}
void mouse(int botton,int state,int x,int y)
{
printf("播放\n");
PlaySound("fart.wav",NULL,SND_ASYNC);
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("hello");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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